Social & External
Ranma Saotome, a teenage martial artist, and his father Genma travel to the 'cursed training ground' of Jusenkyo in China. There, despite the warnings of the Chinese guard, they fall into the cursed springs. From now on, whenever Ranma is doused in cold water, he turns into a girl and a cute, well-built redhead at that. Hot water changes him back into a man again, but only until the next time. To make matters worse, his father engages him to Akane Tendo, a girl who hates boys.
Meet Maruko, a sweet schoolgirl with a hefty dose of curiosity (and occasional laziness!). She sails through life in a cozy town alongside her loving parents, grandparents, and sister. Maruko has a band of loyal friends, including her closest pal, Tama-chan, but her playful and doting grandpa is at the heart of it all. Life is never dull in this charming series.
Himari’s 16th birthday will be one she never forgets. Unexpectedly, she receives a will detailing her inheritance of a mysterious estate: the Momochi House. She arrives only to discover that the home was built on the cusp between the human world and the spiritual realm. There, she encounters Yukari, Ise, and a peculiar boy named Aoi, who seems to be concealing a shadowy secret.
A pink-haired girl named Stephanie moves to LazyTown with her uncle (the mayor of LazyTown), where she tries to teach its extremely lazy residents that physical activity is beneficial.
Three sisters (Prue, Piper and Phoebe) reunite and unlock their powers to become the Charmed Ones, the most powerful good witches of all time, whose prophesied destiny is to protect innocent lives from evil beings such as demons and warlocks. Each sister possesses unique magical powers that grow and evolve, while they attempt to maintain normal lives in modern day San Francisco.
The offbeat cast and crew of a sports news show deal with professional, personal, and ethical challenges while functioning in a pressure-cooker work environment.
The daily lives of four friends who enjoy extreme sports, surfing, and getting into some crazy situations.
Doraemon is an anime TV series created by Fujiko F. Fujio and based on the manga series of the same name. This anime is the much more successful successor of the 1973 anime.
Nobita Nobi is so hapless that his 22nd century decendants are still impoverished as a result of his 20th century bumbling. In a bid to raise their social status, their servant, a robotic cat named Doraemon, decides to travel back in time and guide Nobita on the proper path to fortune. Unfortunately Doraemon, a dysfunctional robot that the familly acquired by accident (but chose to keep nonetheless), isn't much better off than Nobita. The robot leads Nobita on many adventures, and while Nobita's life certainly is more exciting with the robot cat from the future, it is questionable if it is in fact better in the way that Doraemon planned.
Ball Four is a 1976 American situation comedy that aired on CBS in 1976. The series is inspired by the 1970 book of the same name by Jim Bouton. Bouton co-created the show with humorist and television critic Marvin Kitman and sportswriter Vic Ziegel. Bouton also starred in the series. Ball Four followed the Washington Americans, a fictitious minor league baseball team, dealing with the fallout from a series of Sports Illustrated articles written by Americans player Jim Barton. Like the book, the series covered controversial subjects including womanizing players, drug use, homosexuality in sports and religion. The series included a gay rookie ballplayer, one of the earliest regular gay characters on television. The trio began developing the series in 1975, looking to other series like M*A*S*H and All in the Family as models. CBS expressed interest and the creative team developed a script. CBS shot the pilot episode and ultimately bought the series. Ball Four aired at 8:30 PM Eastern time, which was during the Family Viewing Hour, an FCC-mandated hour of early evening "family-friendly" broadcasting. Consequently the writers had some trouble with the network's Standards and Practices in their attempt to portray realistic locker room scenes, especially the language used by the players. Pseudo-profanity such as "bullpimp" was disallowed, while "horse-crock" and "bullhorse" were approved.
Well-educated and upper middle class, Maude Findlay is the archetypal feminist of her generation. She lives in suburban Tuckahoe, New York, with her fourth husband, Walter, their divorced daughter, Carol, and grandson Phillip.
Despite their distinctive personalities, Souma Shiki, Hayate Ichikura, Shun Futami, and Takayuki Mima all have one thing in common: though naturally clumsy, the four disguise their embarrassment from tiny slip-ups by maintaining a composed demeanor. However, it is actually the guys' airheaded natures that makes the girls' hearts throb. No matter what happens in their daily lives, the boys do their best not to lose their cool!
A number of inexplicable phenomena have been plaguing the town of Domori. In order to protect the town's children, a new homeroom teacher known as “Nube” arrives. Normally gentle and a bit outgoing, Nube has a secret side: he is, in fact, the only psychic teacher in Japan. Rumor also has it his left hand is possessed by a demon! Hell's messenger of justice is here to take on the school's seven mysteries, ghosts, and evil spirits attacking his students.
In an alternate fantasy world, the Demon King reigns with a formidable army led by his Four Heavenly Kings. One happens to be Uchimura Denosuke, a normal salaryman unexpectedly plucked from his mundane life by the Demon King himself. But even in this new realm, Uchimura is bestowed no particular powers. Can he survive treacherous missions with only the knowledge of an office worker?
15/Love was a Canadian-produced television series that revolves around the lives of aspiring young tennis players at the Cascadia Tennis Academy. The show was created by Karen Troubetzkoy and Derek Schreyer, and was filmed in the city of Montreal during the summer. 15/Love first aired on the television channel YTV on September 6, 2004.
Barbie "Malibu" Roberts and Barbie "Brooklyn" Roberts chase their dreams of musical stardom.
This is the story of how Char Aznable, the Red Comet, came to be. Zeon Zum Deikun suddenly dies, in the middle of declaring the Autonomous Republic of Munzo’s independence, and the republic falls into turmoil. His children, Casval and Artesia, escape to Earth while the House of Zabi rises to power. Living in secret, the siblings must find their place in a world preparing for war.
Yuugo Hachiken enrolled in Ooezo Agricultural High School for the reason that he could live in a dorm there. In some ways he chose Ooezo in an effort to escape the highly competitive prep schools he had attended previously, but he was faced with an entirely new set of difficulties at Oezo, surrounded by animals and Mother Nature. After growing up in an average family, he began to encounter clubs and training the likes of which he had never seen before.
Higashigaoka High School’s male swimming club presently has only three second-year members – leader Sakaki Shuhei, Shinozuka Daiki and Koganei Haruyoshi. They welcome the new school year with the aim of getting members.
Eiichirō Maruo (nicknamed "Ei-chan" for his grades being straight "A") is an honor student, bookworm, and is not interested in anything other than studying. In order to solve his problem of lacking physical strength, he enrolled a tennis school and soon found the fascinating side of tennis. Being a tennis newbie lacking physical strength, he supplement his shortcomings with his excellent observing and analyzing skills.
Ko Ichinomiya's family motto is "Never be indebted to anyone," but after losing his pants and falling into the Arakawa River, he quickly finds himself in debt to his savior, the cutely insane Nino who happens to live under the bridge. To repay her, he vows to help her with her desire to "experience love." Along the way he'll meet the river's other residents, including a hot-blooded kappa, a Sister in drag, and a literal rock star.
Tennis prodigiy Ryoma Echizen enters the tennis powerhouse Seishun Academy. Once he fights his way onto the team, the game will never be the same.
16-year-old Hayate is really down on his luck. Because his unemployed parents are good-for-nothings who waste what money they have on gambling, Hayate had to start working at a young age to help out his family. Although such experience has made him inhumanly fast and tough and skilled at things boys aren't normally skilled at, it has also left him in an awkward position, as his parents have racked up such a huge gambling debt that they have sold Hayate to the yakuza for the value of his organs. In a desperate attempt to avoid that fate, Hayate decides to become a "bad guy" and kidnap someone to be held for ransom, but his efforts to do so are mistaken as a confession of love by the girl he targets. When he helps save the (as it turns out) ultra-wealthy 13-year-old Nagi from real kidnappers, she takes him in and gives him a job as her new personal butler (and love interest) until he can pay off his debt. But Hayate is more attracted to Nagi's beautiful teenage maid Maria, and head butler Klaus is initially disapproving of a boy with such a poor look. And then there's Nagi's pet Tama, who is also a force to be reckoned with.
"Keijo" is a popular gambling sport where contestants stand on platforms floating on the water and must use their butts and chests to fight against each other to push each other off the platform. Nozomi Kaminashi, a high school student, aims to join the sport after she graduates. Nozomi was raised in a poor family and hopes to make lots of money by playing Keijo. She grew up training in gymnastics, and she has good balance and flexibility. After high school, Nozomi joins a training boarding school and enters the world of Keijo.
Amamizukan is an apartment complex where no boys are allowed. Tsukimi, a girl who adores jellyfish, lives there happily with her friends who all have nerdy obsessions of their own. Their peaceful lives gradually start to change when a beautiful woman helps Tsukimi out of a pinch. She stays overnight at the apartments—but it turns out "she" is really a "he".
When cosplayer Ririsa joins Okumura's manga club, the line between 2D and 3D blurs when she asks him to be her photographer.
Shion and Rui are the dream team when it comes to hitting on women. Tonight was going to be another night of hooking up with girls for Shion, but he ended up taking a strange drug. When he woke up... he'd turned into a girl?! Rui came looking for Shion, but didn't recognize him, and started hitting on him...
Shin-chan, the boy next door, is a walking disaster, creating chaos wherever he goes. With the body of a child and the mind of an adult, Shinchan is wreaking more havoc than any child before. Shin-chan is carefree, optimistic and gets excited about everything. This 5 year-old likes to do things his way.
When Narumi, an office lady who hides the fact that she is a yaoi fangirl, changes jobs, she is reunited with Hirotaka, her childhood friend who is attractive and skilled but is a hardcore gaming otaku. They decide to start dating for now, but being otaku, both of them are awkward so a serious romantic relationship is rather difficult for them...
Kazushi Sudou is a university student who is visited by his two childhood friends, the sisters Ayane and Kotone Shirakawa. When Ayane discovers that Kazushi not only forgot to buy her pudding but is also using her special lotion in the bath, she decides to take revenge and join Kazushi in his bath along with Kotone. Will the perverted Kazushi be able to remain indifferent to them both?
One rainy day, salaryman Amakusa Ryo is saved by a high school girl he doesn't know at the station. He later finds out that the girl is Arima Ichika. Ryo is somewhat of a womanizer and to repay her for saving him, he suggests giving her a kiss or going out on a date with her, in which Ichika tells him he's creepy. This, however, opens a new door for Ryo and he falls madly in love with her. Ever since then, Ryo tries to overly express his feelings to Ichika. Ichika just keeps insulting him and says he's being creepy, but he just seems to take it as her way of showing affection towards him...
Crude, rude, and a little…cute? Get ready for the larger-than-life attitude of Popuko and Pipimi, the small and tall stars of Pop Team Epic! Based off the bizarre four-panel webcomic by Bukubu Okawa comes a comedy that’ll throw you off with its out-there jokes and intense absurdity. You think you’re ready for these girls? Think again, F#%**er!
"If you blush, you lose." Living by this principle, the middle schooler Nishikata gets constantly made fun of by his seat neighbor Takagi-san. With his pride shattered to pieces, he vows to turn the tables and get back at her some day. And so, he attempts to tease her day after day, only to find himself victim to Takagi-san's ridicule again sooner than later. Will he be able to make Takagi-san blush from embarrassment even once in the end?
Socially awkward Aharen-san has personal boundary issues, either getting too close or too far from her classmates. When fellow student Raido picks up an eraser she drops, Aharen-san decides they’re now best friends. Whether studying, playing the arcade, or just eating lunch—she’s along for the ride. What follows is an impromptu bonding that shows affection can blossom in the unlikeliest of places!
Godai is a ronin (someone who has failed university entrance exams) living in a run down apartment house called Maison Ikkoku. Among the other residents are the nosy Ichinose, the sexy Akemi Roppongi, and the mysterious Yotsuya. The others are given to having wild parties which makes it difficult for Godai to study. Into this mayhem comes the recently widowed Kyoko as the new live-in manager. Godai falls for her, but doesn't have the nerve to tell her. As time passes, their relationship slowly develops amid life at Maison Ikkoku, despite all sorts of romantic hurdles.
Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.
Struggling yet brilliant, 19-year-old Minato Sahashi has failed his college entrance exams for the second time, resulting in him being regarded as worthless by those around him. However, the course of his seemingly bleak future is altered dramatically when a beautiful, supernatural woman falls from the sky and into his life. That woman, Musubi, is a "Sekirei," an extraterrestrial with extraordinary abilities. Recognizing the potential of the Ashikabi gene within Minato, Musubi kisses him, initiating a bond between the two of them. This drags him into the high-stakes world of the Sekirei, where he and his new partner must compete against others in a battle for survival called the "Sekirei Plan." However, unbeknownst to the contestants, there is far more at risk that what the competition initially entailed. Manga series by Sakurako Gokurakuin.
Takamine Kiyomaro, a depressed don't-care-about-the-world guy, was suddenly given a little demon named Zatch Bell to take care of. Little does he know that Zatch is embroiled in an intense fight to see who is the ruler of the demon world.
Mizuki Ashiya is on a mission: disguise herself as a boy and enroll in a male boarding school to meet her idol, high jump star Izumi Sano. But after successfully infiltrating the school, she discovers he’s suddenly quit the sport! Now Mizuki must dodge suspicion, protect her cover, and somehow reach the boy she came all this way for—all while surviving the chaos of an all-boys dorm!