Social & External
Birding expert James Currie presents components of birding: - essentials of bird anatomy and taxonomy, and how this knowledge helps the student critically in the field; - how to identify birds, plus related topics such as birding by ear, birding at night, bird behavior, avian migration; - optical equipment for birding, highlighting binoculars and spotting scopes, and how to use them; - the exciting activity of locating, approaching, and observing birds in the field: stealth techniques for tracking and approaching birds; ways to attract birds by mimicking bird calls and predators; and how to bring birds into your own yard or surroundings.
A young girl named Dora goes on adventures with her red boot-wearing monkey named Boots.
In the tradition of WWII-themed graphic novels such as Maus, six remarkable motion comics tell the dramatic stories of the brave people who raised their voices to advocate for Jewish refugees victimized by the Nazis
Blast off with Snoopy as he fulfills his dream to become a NASA astronaut. Joined by Charlie Brown and the rest of the Peanuts gang, Snoopy takes command of the International Space Station and explores the moon and beyond.
The home and social life of a sensitive and imaginative 4-year-old boy, and the supportive family and friends that help him navigate his big feelings.
Join in on feathery fun as Eva seeks adventure in her treetop community. Each night, she learns lessons, reflects through writing, and lends a helping wing wherever she can.
Welcome to Sagoville, where Harvey loves to play and discover ways to have silly fun! He and his closest friends explore, imagine, and express true thankfulness for all things, big and small, through creative adventures and unforgettable songs.
On a special inner city street, the inhabitants—human and muppet—teach preschoolers basic educational and social concepts using comedy, cartoons, games, and songs.
The Journey” is an Islamic, educational story-telling series that narrates the adventure of the brother and sister: (Basil), (Marmar) and their friends (Malik) and the parrot (Zenan). Where the children go on a magical adventure by coincidence through Basil’s kite to the mysterious island of manners against their will through the wind to discover a beautiful world inhibited by a good family catering a huge tree which is the manners tree and the wise grandpa tells them that the only way to return to their homeland is by repairing the kite that was torn by the wind during their move to the island by obtaining the leaves of the magical manners tree but in order for them to obtain each leaf they have to act according to the good manner written on it.
A documentary series offering in-depth anarchist analysis on a range of topics, themes and spaces of resistance. Intended to be watched in groups.
Rosie and Jim was a British children's television programme produced by Ragdoll Productions which aired on CITV from 3 September 1990 to 11 December 2000.
Deep in the forest lives Millie, a friendly, fearless young girl and her best friend Lou, a clever cautious little cat. Millie and Lou share the forest with exciting creatures, the Forest Folk, all based on mythical folklore. Together, these BFFs are on a magical mission to meet every single one.
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.
How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.
Using his knowledge of today’s animal kingdom and the latest research, wildlife adventurer Nigel Marven uses a time portal to take him into the past, on a quest to rescue long lost prehistoric creatures.
A game show based on the Carmen Sandiego computer game series created by Brøderbund Software.
A now-young group of preschool imaginary friends learns from an immature elder friend, Bloo, who, as in the original, still unintentionally gets things wrong
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