A game show based on the Carmen Sandiego computer game series created by Brøderbund Software.
Social & External
The Chief
Himself - Host
Stephen Mulhern hosts this remake of the 1980's game show where contestants have to guess a catchphrase based on animated picture clues. The puzzle is revealed one square at a time. It could be a book, a movie or a catch phrase. The winner with the most money can go on to win up to £50,000.
Catchphrase is a British game show based on the short-lived U.S. game show of the same name. It originally aired on ITV in the United Kingdom between 12 January 1986 and 19 December 2002. It was presented by Northern Irish comedian Roy Walker from 1986–1999; followed by Nick Weir from 2000–2002, and Mark Curry in 2002. In the original series, two contestants, one male and one female would have to identify the familiar phrase represented by a piece of animation accompanied by background music. The show's mascot, a golden robot called "Mr. Chips", appears in many of the animations. In the revived version of the show, the same format remains, but there are three contestants. In August 2012, it was announced that Stephen Mulhern would host a revived version of the show beginning on 7 April 2013. On 21 August 2013, it was confirmed that Catchphrase has been re-commissioned for a second series, following the success of the first.
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.
Bad Influence! is an early to mid-1990s British factual television programme broadcast on CITV between 1992 and 1996, and was produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was Deep Techies, a colloquial term derived from 'techies' basically meaning technology-obsessed individuals.
Using his knowledge of today’s animal kingdom and the latest research, wildlife adventurer Nigel Marven uses a time portal to take him into the past, on a quest to rescue long lost prehistoric creatures.
The adventures of Dr. Panda and Toto as they go on awesome adventures in Panda City. They discover the world together with their friends Bip, Olette, Meimei, Hoopa, Moo, Richy & June and solve puzzles, learn about shapes, colors, numbers and more.
Hollywood Squares is an American panel game show, in which two contestants play tic-tac-toe to win cash and prizes. The "board" for the game is a 3 × 3 vertical stack of open-faced cubes, each occupied by a celebrity seated at a desk and facing the contestants. The stars are asked questions by the host, or "Square-Master", and the contestants judge the veracity of their answers in order to win the game. Although Hollywood Squares was a legitimate game show, the game largely acted as the background for the show's comedy in the form of joke answers, often given by the stars prior to their "real" answer. The show's writers usually supplied the jokes. In addition, the stars were given question subjects and plausible incorrect answers prior to the show. The show was scripted in this sense, but the gameplay was not. In any case, as host Peter Marshall, the best-known "Square-Master" and the man in whose honor the show's first announcer, Kenny Williams, actually "coined" the term, would explain at the beginning of the Secret Square game, the celebrities were briefed prior to show to help them with bluff answers, but they otherwise heard the actual questions for the first time as they were asked on air.
Two celebrity-contestant teams compete to guess words by giving one-word clues in this French adaptation of the all-time classic game show.
A young girl named Dora goes on adventures with her red boot-wearing monkey named Boots.
The second version of the American television game show.
In a Temple filled with lost treasures and protected by mysterious Mayan temple guards, six teams of two children compete to retrieve one of the historical artifacts in the Temple by performing physical stunts and answering questions based on history, mythology, and geography. After three elimination rounds, only one team remains, who then earns the right to go through the Temple to retrieve the artifact within three minutes and win a grand prize.
The show revolves around the lives of 8-year-old Arthur Read, an anthropomorphic aardvark, his friends and family, and their daily interactions with each other.
This game show sees contestants solve word puzzles, similar to those used in Hangman, to win cash and prizes determined by spinning a giant carnival wheel.
Watch Mr. Wizard was an American television program for children that demonstrated the science behind ordinary things. The show's creator and on-air host was Don Herbert. Marcel LaFollette said of the program, "It enjoyed consistent praise, awards, and high ratings throughout its history. At its peak, Watch Mr. Wizard drew audiences in the millions, but its impact was far wider. By 1956, it had prompted the establishment of more than five thousand Mr. Wizard science clubs, with an estimated membership greater than one hundred thousand." It was briefly revived in 1971, and then in the 1980s was a program on the Nickelodeon children's television network as Mr. Wizard's World.
A group of musically gifted and ethnically diverse children travel around the world in an artificially intelligent rocket named Rocket.
Takamine Kiyomaro, a depressed don't-care-about-the-world guy, was suddenly given a little demon named Zatch Bell to take care of. Little does he know that Zatch is embroiled in an intense fight to see who is the ruler of the demon world.
Sometime in the 22nd century, humans have fully terraformed and colonized Venus and Mars. The Neosapiens, an artificially engineered race created to be slaves for the Terrans, have turned against their masters and formed the Neosapien Order/Empire/Commonwealth. Under the rule of the calculating Governor General Phaeton, the Neosapiens have launched an invasion of Earth and Venus. The ExoFleet, the Homeworlds' space navy (in particular, Able Squad, a group of Exo-Frame pilots led by Lieutenant J.T. Marsh), fight against the invasion in an interplanetary war to protect the Terrans.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
A single-camera ensemble comedy following the lives of an eclectic group of detectives in a New York precinct, including one slacker who is forced to shape up when he gets a new boss.
Walter White, a New Mexico chemistry teacher, is diagnosed with Stage III cancer and given a prognosis of only two years left to live. He becomes filled with a sense of fearlessness and an unrelenting desire to secure his family's financial future at any cost as he enters the dangerous world of drugs and crime.
Smart, sarcastic and a little dead inside, Wednesday Addams investigates twisted mysteries while making new friends — and foes — at Nevermore Academy.
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
Following the events of “Avengers: Endgame”, the Falcon, Sam Wilson and the Winter Soldier, Bucky Barnes team up in a global adventure that tests their abilities, and their patience.
In 1960, seven outcast kids known as "The Losers' Club" fight against an ancient shape-shifting alien who poses as a child-killing clown, while also dealing with bullies and abusive parents. Thirty years later, they reunite to stop the creature once and for all when it returns to their hometown.
Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.
Shaun Murphy, a young surgeon with autism and savant syndrome, relocates from a quiet country life to join a prestigious hospital's surgical unit. Unable to personally connect with those around him, Shaun uses his extraordinary medical gifts to save lives and challenge the skepticism of his colleagues.
The Doctor is a Time Lord: a 900 year old alien with 2 hearts, part of a gifted civilization who mastered time travel. The Doctor saves planets for a living—more of a hobby actually, and the Doctor's very, very good at it.
Inexperienced Otis channels his sex therapist mom when he teams up with rebellious Maeve to set up an underground sex therapy clinic at school.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Twenty years after modern civilization has been destroyed, Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse the United States and depend on each other for survival.
A group of vigilantes known informally as “The Boys” set out to take down corrupt superheroes with no more than blue-collar grit and a willingness to fight dirty.
Six young people from New York City, on their own and struggling to survive in the real world, find the companionship, comfort and support they get from each other to be the perfect antidote to the pressures of life.
In Japan in the year 1600, at the dawn of a century-defining civil war, Lord Yoshii Toranaga is fighting for his life as his enemies on the Council of Regents unite against him, when a mysterious European ship is found marooned in a nearby fishing village.
To carry out the biggest heist in history, a mysterious man called The Professor recruits a band of eight robbers who have a single characteristic: none of them has anything to lose. Five months of seclusion - memorizing every step, every detail, every probability - culminate in eleven days locked up in the National Coinage and Stamp Factory of Spain, surrounded by police forces and with dozens of hostages in their power, to find out whether their suicide wager will lead to everything or nothing.
A hedonistic jingle writer's free-wheeling life comes to an abrupt halt when his brother and 10-year-old nephew move into his beach-front house.