Social & External
In 1968, Brazil’s military government convened the National Security Council to enact Institutional Act No. 5, ushering in the most violent period of the dictatorship. The meeting was recorded, but remained secret for decades. The filmmakers delved into the archives and now reveal the recordings.
After forty years of fighting Moscow, Washington won the Cold War, and NATO found a way to expand eastward; however, there was one loose end to the problem: Yugoslavia was not a satellite of the USSR…
Franco, who was a loving family man turns into a nightmarish thug to hunt down his daughter's abuser. What at first seemed like an act of justice by his own hand was lost in a twisted personal revenge that will take Franco over the limit.
After again attempting to commit murder, a Jewish man with a mysterious past and extraordinary intelligence, charisma, and body control returns to an insane asylum, where he makes a startling discovery.
An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.
Rolf and Susanne visit an indoor swimming pool. They learn how to buy tickets at the ticket office, how to find and use the changing rooms and showers and how to behave correctly in the pools for swimmers and non-swimmers.
TV-Documentary about the German painter Anselm Feuerbach
How can children communicate with other road users as pedestrians and cyclists? A pantomime also explains sign language.
An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.
An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.
An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.