In a small house lost in the woods, Emma lives with her boyfriend Eric. A part of her soul is slowly dying, because of the loneliness, suffocated by too much love.
Social & External
Eric
Emma
FBI agent Neville Flynn boards a flight from Honolulu, Hawaii to Los Angeles, escorting a key witness to testify against a mob boss at an upcoming trial. An on-board assassin releases a crate full of hundreds of deadly venomous snakes in an attempt to eliminate the witness. Flynn and a host of frightened passengers and crew must band together to survive the slithery threat.
As a child, Ed was cleaning his father’s hunting rifles - a surprise birthday treat for the old man - when one of them went off, hitting and killing his mother. On seeing the bloodshed, his father flew into a murderous rage - Ed just barely escaped with his life. Now in his teens, he returns home; he doesn’t expect to find his father, still there, waiting for a chance to settle the score . . .
Six young adults in the woods run afoul of a berserker, a viking warrior who dons the fur and snout of a bear, and are slain in turn by him.
On a trip to the Aegean, Maria D., who lives withdrawn and is shy of people, is confronted with the impressions of an archaic culture. Fascinated by the morbidity and religiosity of the people living on a Cycladic island, she decides to put an end to her loneliness.
Ten stories from horror's top directors. Ghosts, ghouls, monsters, and the devil delight in terrorizing unsuspecting residents of a suburban neighborhood on Halloween night. This creepy anthology combines classic Halloween tales with the stuff of nightmares.
Hypnotherapy and drugs are used to help an amnesiac horror writer, but are the terrifying images that surface real or imagined?
Raul is torn between life and death, while he is traveling through infernal labyrinths.
A domestic house cat named Francis investigates the grisly feline murders taking place in his new neighborhood.
A group of survivors take refuge in a shopping mall after the world is taken over by aggressive, flesh-eating zombies.
When plans for a weekend vacation hit a dead end, a group of close-knit friends find themselves stranded in unfamiliar territory, pursued by a menacing predator. Holed up in an isolated cabin, tensions mount as long-buried secrets are revealed. As the body count rises, the group must put their differences aside and fight for survival.
After the Creed family's cat is accidentally killed, a friendly neighbor advises its burial in a mysterious nearby cemetery.
A repressed young man visits an adult theater.
While video chatting one night, six high school friends receive a Skype message from a classmate who killed herself exactly one year ago. At first they think it's a prank, but when the girl starts revealing the friends' darkest secrets, they realize they are dealing with something out of this world, something that wants them dead.
After a terrified toy salesman is mysteriously attacked and brought to the hospital, clutching the year's most popular Halloween mask, Dr. Daniel Challis sets out to investigate the strange events and finds himself thrust into a nightmarish conspiracy.
God and Satan war over earth; to settle things, they wager on the soul of Faust, a learned and prayerful alchemist.
Seymour Krelborn is a nerdy orphan working at Mushnik's; a flower shop in urban Skid Row. He harbors a crush on fellow co-worker, Audrey Fulquard, and is berated by Mr. Mushnik daily. One day, Seymour finds a very mysterious unidentified plant which he calls Audrey II. The plant seems to have a craving for blood and soon begins to sing for it’s supper.
A newly married couple discovers disturbing, ghostly images in photographs they develop after a tragic accident. Fearing the manifestations may be connected, they investigate and learn that some mysteries are better left unsolved.
The "sematary" is up to its old zombie-raising tricks again. This time, the protagonists are Jeff Matthews, whose mother died in a Hollywood stage accident, and Drew Gilbert, a boy coping with an abusive stepfather.
On an otherwise quiet night there is a startling knock at the door. Andrew Tucker answers the door to find an old friend whom he hasn't seen in years. The disheveled and absent friend comes to him with one request: "I need you to come with me but, I can't tell you where we're going." Andrew takes a chance but learns that every answer brings more questions. Nothing good ever comes knocking after midnight and Andrew's nightmare asks how far you would go to help a friend.
An architect's desire to speak with his wife from beyond the grave using EVP (Electronic Voice Phenomenon), becomes an obsession with supernatural repercussions.