A film as part of the Spellbound installation at the Hayward Gallery in 1996 by Peter Greenaway.
Social & External
In the midst of the frenzy night a man finds himself lost in the crevasse of time. It was not the grotesque beings nor the monsters, but it was he who “was here, but wasn't here”. He was the phantom. Buried under memories full of inhibition and promises that never kept – words washed up on the shore – time keeps him at a distance from the “place”. And he hears poems coming on the waves from the other side rhyming and lapping against the shore. A 360° scope video Installation commissioned by Nagano Art Museum.
IDFA and Canadian filmmaker Peter Wintonick had a close relationship for decades. He was a hard worker and often far from home, visiting festivals around the world. In 2013, he died after a short illness. His daughter Mira was left behind with a whole lot of questions, and a box full of videotapes that Wintonick shot for his Utopia project. She resolved to investigate what sort of film he envisaged, and to complete it for him.
An exploration of the VHS medium and the subterranean trash which thrived in it. Using source material from Emmanuelle 6, this DVD-R/VHS further blurs the line between low and high art. Beautiful cinematography coupled with smut. Strategic pauses and tracking errors guides the viewer to discover the true depth and sadness of the seemingly one-dimensional Emmanuelle. Soaring arpeggio synths and pulsating rhythms by Rob Feulner. The utter destruction of arguably the most beautiful film never seen, lost and forgotten on the shelf of your local video store, behind the cowboy doors or dangling beads. Written off as pornography by most, written off as too soft by creeps. This is the plight of Emmanuelle.
An experimental film comprised of Stanley Kubrick's THE SHINING played forwards and backwards at the same time on the same screen, creating bizarre juxtapositions and startling synchronicities
“From This” is a permanent cycle. This video intended to be timeless in its original action plan, to be played constantly in a particular place, with a TV, a player and a power generator.
Arrancar los ojos is a project that proposes a constellation of works around the gaze and its political dimension. A reflection on the concepts of institutional violence, repression and collective trauma, focusing on the pattern of eye attacks by state security forces.
One of Paik’s most overtly political and poignant statements, Guadalcanal Requiem is a performance/documentary collage that confronts history, time, cultural memory and mythology on the site of one of World War II’s most devastating battles.
Paik produced this exuberant, high-speed collage as a commission for the National Fine Arts Committee of the 1980 Olympic Winter Games. In a fractured explosion of densely layered movement and action, images of Olympic sports events are mixed with Paik’s recurring visual and audio motifs.
CREMASTER 3 (2002) is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect ...
A Bunch of Questions with No Answers (2025) is a 23-hour film by artists Alex Reynolds and Robert M. Ochshorn. Compiled entirely from questions posed by journalists at U.S. State Department press briefings between October 3, 2023, and the end of the Biden administration, the work removes the officials’ answers, leaving only the unresolved demands for clarity and accountability.
An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.
An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.
An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.
Artist and filmmaker Julian Rosefeldt creates elaborately staged films that investigate the power of language and the conventions of cinema as an allegory for societal and individual behaviors. With the multi-channel film installation Euphoria he continues this examination by exploring capitalism, colonialism, and the influential effects of unlimited economic growth in society.
A fiction science monologue about artificial fertilization and its consequences, delivered by four characters interacting with the text.
An attic, a giant sewing needle and an anti-gravity fairy tale of sibling rivalry. Three sisters fight over who gets the biggest phallus in this post-feminist animation-infused playground by media artist Michelle Handelman. If Hans Christian Anderson got a sex change, surfed the porn sites, and hung with the freaky girls, his stories would look like this.
After concluding the now-legendary public access TV series, The Pain Factory, Michael Nine embarked on a new and more subversive public access endeavor: a collaboration with Scott Arford called Fuck TV. Whereas The Pain Factory predominantly revolved around experimental music performances, Fuck TV was a comprehensive and experiential audio-visual presentation. Aired to a passive and unsuspecting audience on San Francisco’s public access channel from 1997 to 1998, each episode of Fuck TV was dedicated to a specific topic, combining video collage and cut-up techniques set to a harsh electronic soundtrack. The resultant overload of processed imagery and visceral sound was unlike anything presented on television before or since. EPISODES: Yule Bible, Cults, Riots, Animals, Executions, Static, Media, Haterella (edited version), Self Annihilation Live, Electricity.
A feminine machine, stuffed with modern nano-technology and useless operations is depicted in this mixed-media 2D animation short, highlighting the consequences of consumerism and the downfall of civilized society. The machine reminiscent of a two-dimensional video game, leads to a destructive chain reaction after a strange malfunction, with people turning into clones and robots.