A werewolf horror film set in 13th century England with dialogue true to the time period. Plot TBA.
Social & External
Unknown Role
A 22-year-old factory worker lets loose on the weekends: drinking, brawling, and dating two women, one of whom is older and married.
The thing that waits under your bed, hides in the closet, stalks your dreams… is waiting for you. At least Emma Wright knew that at the age of 7 when she was wrongly accused of murdering her sister. Emma knew it was the Stickman. After years of isolation she finally has her demons under control and is released.
In 1986, three teens were brutally murdered after knocking on the door of 59 Oakwood Lane. The killer was never found. Over the next forty years, rumors turned to legend, and while few will admit to believing the stories, kids are still warned never knock on the door of 59 Oakwood Lane for fear of what may answer. On this Halloween night, Grace and her friends are going to wish they’d heeded the warnings and never knocked…
A monster from a little girl's nightmares comes to life and attacks anyone who would harm her.
An American journalist stationed in Japan is given a mysterious injection by a mad scientist, turning him into a murderous, two-headed monster.
A scientist and his young daughter are taken hostage by a group of terrorists inside a power plant in Old Mexico. One of the terrorists happens to have captured the legendary "El Chupacabra" and set it loose in the power plant.
In prehistoric times, the muscular Yor saves his cave-babe from a dinosaur just before they get zapped into the future to battle bad guys in the familiar desolate wasteland.
When a space probe crash-lands on a far-flung Pacific atoll, the craft's alien stowaways decide to take over their new world one creature at a time. Soon, the parasitic life forms latch onto three indigenous critters -- a squid, a crab and a snapping turtle -- and transform them into colossal mutant monsters.
Deep in the jungles a mad scientist is using the natives' voodoo for his experiments to create an indestructible being to serve his will. When a party of gold seekers stumbles upon his village, the scientist realizes that Marilyn the expedition's evil leader is the perfect subject for his work.
In 1838, lovely governess Elisabeth agrees to bear a child of anonymous English landowner, and he will in return pay her father's debt. At birth she, as agreed, gives up the child. Seven years later she is hired as governess to a girl on a remote Sussex estate. The father of the girl, Charles Godwin, turns out to be that anonymous landowner. So Elisabeth has to be her own daughter's governess, and she can't reveal the secret of her tie with little Louisa.
Broken up with on the eve of a global lockdown, a man is pushed to the brink of madness by his isolation... only to discover he may not be as alone as he initially thought.
The son of the inventor of a matter-transporter, which turned him into a monster when he tried to transport himself along with a tiny housefly, continues to pursue his father's experiment, while his own two sons attempt to extricate him, themselves and the family name from further disaster and scandal.
The heat of a meteor crashing into the lake incubates a prehistoric egg, which grows into a plesiosaur-like monster that terrifies the community.
For years there has been a battle waging against the hunters and the Vampires. And now the final epic war will end it all.
A number of vicious murders occur in a small California town after a motorcycle-riding stranger arrives. The gruesome slayings look disturbingly like the work of a werewolf. Meanwhile, in another nearby town, police are hot on the trail of a killer they believe is a werewolf.
An author who was sent to the town Drakho, because of a nervous breakdown, gets wound up in a mystery revolving around demons and werewolves. She starts seeing ghosts and dismisses them as her own imagination, but when they turn out to be real she becomes suspicious of the odd town and of its past.
Video game developer Clayton Software enlists the talents of a misfit group of programmers to develop the scariest computer combat game: EVILUTION. With four weeks to bring the game to market and a million-dollar bonus on the line, they utilize a telemetry suit to render a 3-D version of the onscreen player. But when a power surge gives the hard drive a mind of its own, the suit comes to life to play the game for real and the programming team find themselves in the middle of a chilling virtual nightmare beyond their wildest imagination.
At midnight on Walpurgis Night, an English clerk, Renfield, arrives at Count Dracula's castle in the Carpathian Mountains. After signing papers to take over a ruined abbey near London, Dracula drives Renfield mad and commands obedience. Renfield escorts the boxed count on a death ship to London. From there, the Count is introduced into the society of his neighbor, Dr. Seward, who runs an asylum. Dracula makes short work of family friend Lucia Weston, then begins his assault on Eva Seward, the doctor's daughter. A visiting expert in the occult, Van Helsing, recognizes Dracula for who he is, and there begins a battle for Eva's body and soul.
In Cameron, a group of hunters is attacked by a wild animal, and Charlie Cowley survives, but sees his brother Scott dying. Seven years later, his teenage nephew Derek Cowley steals the key of his stepfather's cabin in the isolated Fire Road 13, and travels with four classmates and his friend Sam to spend the weekend having a party with booze and sex. However, they are attacked by a Beast that kills his friends in a sadistic way. Sam and Derek survive, and they suspect that his stepfather, Mitchell Toblat, is a werewolf. When Charlie meets Derek and Sam, they decide to collect evidence to prove that Mitchell is the Beast and kill him, but Mitchell discovers their plot and chases the trio.
The world has begun to collapse. The rampaging Meicoomon absorbs Tailmon, who underwent a dark evolution, and changes form into the immensely powerful Ordinemon. In accordance with Yggdrasil's expectation, the real world is about to be engulfed by the Digital World. Meanwhile, Homeostasis considers Ordinemon to be out of control and puts into motion its final plan that will entangle the real world. Then the time comes for the DigiDestined to arrive at a final decision. What future do they choose for themselves?
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