Social & External
Protagonista
Antiplatão
Séneca
Dostoevsky
Amigo
Capanga 2
Capanga 1
Atendente
Diversos
Abby and Travis wake after a crazy night in Vegas as accidental newlyweds! With the mob on their heels, they flee to Mexico for a wild, weird honeymoon—but are they in for another disaster?
After young Kirra leaves her Australian home to summer with her grandfather in South Africa, she soon discovers a baby orca stranded in the lagoon near her grandfather’s rundown seaside amusement park. She names the lonely whale Willy--and embarks on a great quest to lead the little guy back to his anxious pod.
Kaji is sent to the Japanese army labeled Red and is mistreated by the vets. Along his assignment, Kaji witnesses cruelties in the army and revolts against the abusive treatment against the recruit Obara. He also sees his friend Shinjô Ittôhei defecting to the Russian border, and he ends in the front to fight a lost battle against the Russian tanks division.
After the Japanese defeat to the Russians, Kaji leads the last remaining men through Manchuria. Intent on returning to his dear wife and his old life, Kaji faces great odds in a variety of different harrowing circumstances as he and his fellow men sneak behind enemy lines.
Once again, Bastian is transported to the world of Fantasia which he recently managed to save from destruction. However, the land is now being destroyed by an evil sorceress, Xayide, so he must join up with Atreyu and face the Emptiness once more.
As alien invaders plot to conquer the Earth, two Boy Scouts steal a mini-submarine and discover Gamera in their midst. Transported to the alien's spaceship, the Scouts are menaced by the evil inhabitants, including Viras, a squid-like monster that grows to colossal size to battle Gamera.
As Halloweentown prepares to celebrate its 1,000th anniversary, Marnie Piper and her brother Dylan return to Witch University, where trouble is in session from the Sinister Sisters and from someone who's plotting to use Marnie's powers for evil.
The Cromwell clan lives in the real world, except for their grandmother who lives in Halloweentown, a place where monsters go to escape reality. But now the son of the Cromwells' old enemy Kalabar has a plan to use the grandmother's book to turn Halloweentown into a grey dreary version of the real world while transforming the denizens of the real world into monsters.
Detective Mark Corley storms his way onto an alien spaceship to rescue his estranged son. When the ship crashes in Southeast Asia, he forges an alliance with a band of survivors to take back the planet once and for all.
Danny Ocean's team of criminals are back and composing a plan more personal than ever. When ruthless casino owner Willy Bank doublecrosses Reuben Tishkoff, causing a heart attack, Danny Ocean vows that he and his team will do anything to bring down Willy Bank along with everything he's got. Even if it means asking for help from an enemy.
Frankenstein's unscrupulous colleague, Dr. Bohmer, plans to transplant Ygor's brain so he can rule the world using the monster's body, but the plan goes sour when he turns malevolent and goes on a rampage.
Grave robbers open the grave of the wolf man and awaken him. He doesn't like the idea of being immortal and killing people when the moon is full so tries to find Dr. Frankenstein, in the hopes that the doctor can cure him. Dr. Frankenstein has died; however, his monster is found.
One of the sons of late Dr. Henry Frankenstein finds his father's ghoulish creation in a coma and revives him, only to find out the monster is controlled by Ygor who is bent on revenge.
Deranged scientist, Gustav Niemann, escapes from prison and overtakes the director of a traveling chamber of horrors, soon reviving the infamous Count Dracula, the frozen Frankenstein Monster, and the Wolf Man.
At the turn of the century, all of the Earth's monsters have been rounded up and kept safely on Monsterland. Chaos erupts when a race of she-aliens known as the Kilaaks unleash the monsters across the world.
Searching for his brother, Ryota stows away on a boat belonging to a criminal alongside two other teenagers. The group shipwrecks on Letchi island and discover the Infant Island natives have been enslaved by a terrorist organization controlling a crustacean monster. Finding a sleeping Godzilla, they decide to awaken him to defeat the terrorists and liberate the natives.
Once hounded from his castle by outraged villagers for creating a monstrous living being, Baron Frankenstein returns to Karlstaad. High in the mountains they stumble on the body of the creature, perfectly preserved in the ice. He is brought back to life with the help of the hypnotist Zoltan who now controls the creature. Can Frankenstein break Zoltan's hypnotic spell that incites the monster to commit these horrific murders or will Zoltan induce the creature to destroy its creator?
Rescued from the guillotine by his devoted dwarf Fritz, the Baron relocates to Carlsbruck, where he continues his gruesome experiments.
Gaira, a humanoid sea beast spawned from the discarded cells of Frankenstein's monster, attacks the shores of Tokyo. While the Japanese military prepares to take action, Gaira's Gargantua brother, Sanda, descends from the mountains to defend his kin. A battle between good and evil ensues, leaving brothers divided and a city in ruins.
It's three years after the events of the original Battle Royale, and Shuya Nanahara is now an internationally-known terrorist determined to bring down the government. His terrorist group, Wild Seven, stages an attack that levels several buildings in Tokyo on Christmas Day, killing 8000 people. In order for the government to study the benefits of "teamwork", the new students work in pairs, with their collars electronically linked so that if one of them is killed, the other dies as well. They must kill Nanahara in three days - or die.