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Celebrity contestants compete for a chance to win money for a charity of their choice.
The Four Bamboo Masters come together once again to document their adventurous 3-day, 2-night trip to Weizhou Island. Together, they face a series of challenges designed by the "system" to test their teamwork and camaraderie.
The taskmaster has invited five of Norway's best comedians to solve a number of tasks.
Big money gameshow, where it pays to know what's valuable and what's not. The show's antique expert has travelled around the country and found 8 collectibles, ranging in value from 500 dollars up to a staggering 500 000 dollars. In each show a couple competing together faces the task of eliminating these objects, one by one, winning the value of the last collectible standing. Will their instincts and the expert's advice send them home with a piece of trash or a valuable piece of treasure?
The show where everything's made up and the points don't matter. Not a talk show, not a sitcom, not a game show, Whose Line Is It Anyway? is a completely unique concept to network television. Four talented actors perform completely unrehearsed skits and games in front of a studio audience. Host Drew Carey sets the scene, with contributions from the audience, but the actors rely completely on their quick wit and improvisational skills. It's genuinely improvised, so anything can happen - and often does.
One hundred contestants in top physical shape compete in a series of grueling challenges to claim the honor — and cash reward — as the last one standing.
Pros vs. Joes is an American physical reality game show that airs on Spike TV. The show features male amateur contestants matching themselves against professional athletes in a series of athletic feats related to the expertise sport of the Pro they are facing. For its first three seasons, the show was hosted by Petros Papadakis. Since Season Four, it has been co-hosted by Michael Strahan and Jay Glazer. The first two seasons were filmed at Carson, California's Home Depot Center, which was referenced in aerial shots.
A new twist on the classic game that follows contestants to the banker’s private island, where they must compete in tough challenges to find hidden briefcases worth over $200 million -- then try to beat the banker in “Deal or No Deal.”
Ten chefs rate different foods anonymously through a series of blind tastings. With their identities hidden, everything will be hidden except what matters most – the food.
Based on the Mattel's party game, two teams of three players will compete against each other, trying to guess the correct word or phrase represented by the drawings of their fellow teammates.
In each episode, four strangers join forces to give unanimous answers to general knowledge questions. The longer the team takes to respond, the lower the cash prize. At the end of each episode, the participants must also divide the accumulated money into three unequal shares, again unanimously. To pocket as much money as possible, players have to be as convincing as they are clever, because every second counts!
There is a group of mouthy children between the ages of six and nine who are asked questions. The four adult participants in the program must then guess what the little ones' answers to the questions were. Sounds easy, right? It's not that easy! As everyone knows, how a child thinks is not as predictable as one would like it to be.
The Generation Game was a British game show produced by the BBC in which four teams of two competed to win prizes. The programme was first broadcast in 1971 under the title Bruce Forsyth and the Generation Game and ran until 1982, and again from 1990 until 2002. The show was based on the Dutch TV show Een van de acht, "One of the Eight", the format devised in 1969 by Theo Uittenbogaard for VARA Television. Mrs. Mies Bouwman - a popular Dutch talk show host and presenter of the show - came up with the idea of the conveyor belt. She had seen it on a German programme and wanted to incorporate it into the show. Another antecedent for the gameshow was 'Sunday Night at the London Palladium' on ATV, which had a game called Beat the Clock, taken from an American gameshow. It featured married couples playing silly games within a certain time to win prize money. This was hosted by Bruce Forsyth from 1958, and he took the idea with him when he went over to the BBC.
Gladiators is a British television entertainment series, produced by LWT for ITV, and broadcast between 10 October 1992 and 1 January 2000. It is an adaptation of the American format American Gladiators. The success of the British series spawned further adaptations in Australia and Sweden. The series was revived in 2008, before again being cancelled in 2009. The series was originally presented by John Fashanu and Ulrika Jonsson, however, Fashanu was replaced by Jeremy Guscott in 1997. Guscott left the series in 1998, and subsequently, Fashanu returned for the final series in 1999. The series was refereed by John Anderson and the timekeepers over the show's run were Andrew Norgate, Derek Redmond and Eugene Gilkes. John Sachs was the show's commentator, and the series was accompanied by its own group of cheerleaders, known as G-Force. Despite being made by London Weekend Television, all episodes of Gladiators, International Gladiators, the second series of The Ashes and the first series of The Springbok Challenge were recorded at the National Indoor Arena in Birmingham. The first series of The Ashes and the second series of the The Springbok Challenge, however, were filmed on the sets of the Australian and South African versions of the shows respectively. The series also spawned a version for children, entitled Gladiators: Train 2 Win, which was broadcast on CITV between 1995 and 1998.
Stars in Their Eyes was a British television talent show that ran on Saturday nights from 21 July 1990 until 23 December 2006 in which contestants impersonate showbiz stars. It was produced by Granada for ITV, based on Joop van den Ende's Dutch format, Soundmixshow. It remains one of Britain's most successful shows attracting around 13 million viewers for the live grand final at the end of each series. It has one of the most memorable catchphrases in TV history: 'Tonight, I'm going to be...' and was named most popular entertainment show at the National Television Awards in 1996, 1998, 1999 and 2000. The most impersonated stars are Elvis Presley, Cliff Richard, Cher, George Michael, Celine Dion, Kylie Minogue and Madonna.
You Bet! is a British game show based around the format of the German show Wetten, dass..? developed by Frank Elstner. You Bet! ran on ITV, mostly on Saturday nights but sometimes on Fridays, between 20 February 1988 and 12 April 1997, initially hosted by Bruce Forsyth from 1988 to 1990, then by Matthew Kelly from 1991 to 1995 and finally by Darren Day from 1996 to 1997. It was replaced the following year by Don't Try This At Home!, which emulated the challenges of You Bet!, but were considerably more risky and dangerous.
Two families go head to head as they try to name the post popular answer to survey-based questions posed to 100 people for a chance to win a jackpot prize.
This game show sees contestants solve word puzzles, similar to those used in Hangman, to win cash and prizes determined by spinning a giant carnival wheel.
The Crystal Maze was a British game show, produced by Chatsworth Television and shown on Channel 4 in the United Kingdom between 15 February 1990 and 10 August 1995. The series is set in "The Crystal Maze", which features four different "zones" set in various periods of time and space. A team of six contestants take part in a series of challenges in order to win "time crystals". Each crystal gives the team five seconds of time inside "The Crystal Dome", the centrepiece of the maze where the contestants take part in their final challenge.
Nobunaga was a teacher who was waiting for that kind of dating sim event to happen in real life. One day, a 14 year old girl named Kicho appears in front of him, saying that she's his wife?! Apparently she came from the Warring States era and seems to have mistaken Nobunaga for the Oda Nobunaga and tells him that she wants to have his children. An age-gap love comedy featuring a teacher with a dating sims brain and a princess with a warring states era brain!!
When broadcaster Pathaphi gets demoted following a public shaming, his ex Tamtawan is given the job of helping him rebuild his reputation.
Natsuo is a high school boy who is experiencing the crushing despair of unrequited love. To make matters worse, the person he is in love with is his teacher, Hina. In an attempt to lift his spirits, he attends a mixer where he meets a girl named Rui. The two sleep together, expecting never to see one another again, but fate has other plans. His life suddenly becomes more complicated when his father comes home and announces he has remarried a woman with two daughters whom Natsuo has met before: Hina and Rui!
Advanced placement into a school of higher grade proof-reading is determined by the results of the Promotion Test strictly for class type. Ranging from A class with the best facilities anyone can offer all the way down to F Class which is composed of low dining tables, rotten tatami mats and other worn out facilities. Students can change classes by competing using the Examination Summons Battle system or ESB. Students summon characters with their equivalent test mark scores and use them to compete with other classes.
Our MC finds out that his school requires him to join a club and during his reluctant search he stumbles upon Tejina-senpai attempting magic tricks in her clubroom. Tejina-senpai has massive stage fright however and so now that she has an audience her attempts are simply comedic.
Shikada Kokonotsu's father owns a rural sweets shop, and his plan is for Kokonotsu to take it over one day. However, Kokonotsu wants to be a manga author instead! One day in summer, the cute but weird girl Shidare Hotaru, from the famous sweets company, comes to pay a visit. Apparently, Kokonotsu's father is famous and she wants him to join her family's company. However, he will only agree if she can convince Kokonotsu to take over the family business!
Sorata Kanda, a high school sophomore living in Sakurasou, the den of their academy's problem children, spends his days being dragged around by the strange residents, swearing he's going to escape Sakurasou one day.
Nariyuki Yuiga is in his last and most painful year of high school. In order to gain the “special VIP recommendation” which would grant him a full scholarship to college, he must now tutor his classmates as they struggle to prepare for entrance exams. Among his pupils are “the sleeping beauty of the literary forest,” Fumino Furuhashi, and "the Thumbelina supercomputer," Rizu Ogata–two of the most beautiful super-geniuses at the school! While these two were thought to be academically flawless, it turns out that they’re completely clueless outside of their pet subjects…!?
For high school students like Shouichi Kamita, university entrance exams and the future are common concerns. It is also during this time in life that a mysterious emotion that vexes people of all ages may begin to weigh upon one's mind—love. At this point in his teenage years, Shouichi finds three girls he could see himself having a future with: the ever-cheerful Hikari Tsuneki, who teases Shouichi without mercy, but actually has a softer side; the competitive gamer, Tooru Miyamae, who has difficulty communicating with others; and Shouichi's childhood friend, Kyouko Touno, the sometimes immature shoujo manga enthusiast. Seiren follows Shouichi's relationships with these three girls across three separate arcs, as their feelings grow from mutual interest and blossom into something more beautiful.
Chanika returns home from abroad because her father is in the hospital. Upon returning home, she learns that her father is in huge debt and they need money to cover the medical expenses. Her college roommate introduces her to a high paying job out in the suburbs. Chinapat is the owner a rubber tree plantation and hires Chanika as a favor to his cousin. They don't get along because Chinapat has anger management issues and there are rumors about him. In order to avoid being engaged to his mom's friend's daughter, Chinapat asks Chinika to marry him for a large sum of money. Will they ever learn to get along?
Arima Takuya is a young student whose father, a historian who has conducted various researches, disappeared recently. During a summer vacation Takuya receives a peculiar package from his missing father, along with a letter containing information about the existence of various parallel worlds. At first Takuya doesn't take it seriously, but soon he realizes that he possesses a device that allows him to travel to alternate dimensions. Is his father alive, after all? If so, where is he?
Goddess Ristarte summons Seiya Ryuuguuin, an OVERLY cautious hero to save the world of Gaeabrande. Seiya is obsessed with muscle training and buying extra armor to deal with low level creatures. It’s simply one cautious mission at-a-time for this hero!
Kimito Kagurazaka is an ordinary high school boy who is kidnapped by an elite young lady's academy to be a "sample of the common people." The school is full of sheltered girls who have never met male peers before.
When the "Sirens," an alien force with an arsenal far surpassing the limits of current technology, suddenly appeared, a divided humanity stood in complete solidarity for the first time. Four countries formed Azur Lane, paving the way for the improvement of modern warfare, which led to an initial victory. However, this tenuous union was threatened by opposing ideals, dividing the alliance into two and humanity became fragmented once again. As a seasoned and experienced fighter, the "Grey Ghost" Enterprise shoulders Azur Lane's hope for ending the war. But behind her stoic persona hides a frail girl, afraid of the ocean. Even so, she continues to fight as she believes that it's the only purpose for her existence. Amidst the neverending conflict within humankind, the keys that could unite a fragmented race might exist: a soldier coming to terms with her mysterious personality and camaraderie between those with different ideals.
After having descended upon this world, the gods have created guilds where adventurers can test their mettle. These guilds, known as "familia," grant adventurers the chance to explore, gather, hunt, or simply enjoy themselves. The Sword Princess, Ais Wallenstein, and the novice mage, Lefiya Viridis, are members of the Loki Familia, who are experts at monster hunting. With the rest of their group, they journey to the tower of Babel in hopes of exploring the dungeon underneath. Home to powerful monsters, the dungeon will fulfill Ais's desire to master her sword skills, while bringing Lefiya closer to her dream of succeeding Riveria Ljos Alf, vice-captain of the Loki Familia, as the most powerful mage in the land.
The world's number one assassin has been reincarnated as the eldest son of a family of aristocrat assassins. In exchange for being reincarnated in another world, a goddess has imposed upon him one condition. "Kill the Hero who is prophesied to destroy the world." This was to be the mission in his new life. The synergistic effect of the vast knowledge and experience he gained that made all manner of assassinations possible in the modern world, and the secret techniques and magic of the fantasy world's most powerful family of assassins turn him into the greatest assassin of all time.
A college student joins the local diving club after meeting some rowdy upperclassmen. New adventures in booze and the ocean await.
After dying of overwork in the real world, I’m reincarnated as an immortal witch, and I spend 300 years enjoying a relaxing life. At some point, though, I end up at level 99! All those years spent killing slimes to make the money to pay the bills gave me a ton of experience points. Rumors of the level 99 witch spread, and soon I’m up to my ears in curious adventurers, duelist dragons, and even a monster girl calling me her mom! I’ve never been on an adventure, but I’m the strongest in the world… What’s going to happen to my relaxing life?!
After a mysterious virus wipes out ninety percent of humanity, vampires emerge from the recesses of the earth to enslave mankind, treating them like livestock. After growing tired of donating blood in exchange for protection, 12-year-old Yuichiro Hyakuya and his best friend Mikaela Hyakuya plot an escape along with the other orphans. After being the only successful runaway, Yuichiro joins the Moon Demon Company, an extermination unit of the Japanese Imperial Demon Army dedicated to killing off vampires.