Bheem, a fun-loving toddler with incredible strength, is heading to school. Join his classroom adventures as he makes new friends and plenty of mischief!
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It’s Komichi Akebi’s first year of junior high and she has her heart set on one thing: Robai Private Academy’s sailor uniform. As the next chapter of her life gets closer, she dreams of all the exciting new experiences she’ll get to have—school lunches, classes, club activities, and of course, making lots of friends! With her favorite outfit on, Komichi feels ready for anything.
In 2048, the Lingyun system, as the first case of "smart brain popularization application", will be trialed within the urban area of Mirage City. The accident at the Lingyun system conference that day triggered an emotional entanglement between its founders Zhou Tong, Zhao Feibai, and childhood friends Ayigul, Aizmat. In order to achieve his goals, Zhou Tong closed the "brain consciousness" of Zhao Feibai, Ayigul and Aizmat in the sandbox space of the Lingyun system, but inadvertently triggered the system's "initial intelligent AI" ------Lucoco's start. Everything is related to the "imprint" game in the memories of the four people that year, an intelligence crisis with the code of "human heart fetters" unfolding between the real and virtual worlds.
The show was hosted by Jake, a jovial polar bear, and Stinky, his skunk friend. Other main characters included Armstrong the Chicken Hawk, Ollie the Tapir, Bunnie Bear, Tizzy the Bee, Yves St. La Roache, Rhonda Rat, and Dullard the Aardvark. Structured as a talk show, the hosts interviewed two guest animals in each episode. The animals talked about themselves and showed clips of their real-life counterparts.
Charlie creates fun stories using different shapes, and he needs your help! Come along for kid-friendly adventures here, there — and everywhere.
During Kazuya Maeda's first year of high school he felt like a nobody, just another forgotten face shuffling through the crowded hallways. Even his best friend from childhood, Nimi, seemed somehow more difficult to approach, since she had matured a little quicker in the unsettling way that girls have a habit of doing. However, this year, things will be different for Kazuya, and part of that change may just be because of the big new chick magnet hanging in front of him: The used digital SLR he just received from his dad! But will just having a camera be enough to make talking to girls a snap? Well, if he stays focused and proves to be good enough at making them look good, it might just be! And since it's digital, there are no negatives or having to wait for things to develop! Will Kazyuya's new stock-in-trade click with the most beautiful girls in school, or will his career as a lensman be just a flash in the pan?
Three adolescent boys, Ed, Edd "Double D", and Eddy, collectively known as "the Eds", constantly invent schemes to make money from their peers to purchase their favorite confectionery, jawbreakers. Their plans usually fail though, leaving them in various predicaments.
A web anime with the theme of periodontal disease prevention.
The world's most beloved animated characters as precocious preschoolers, discovering the world one baby step at a time.
Alana, a girl from the year 3000, is kidnapped by Silverthorn, a criminal from the year 2500, and brought back in time to the year 1992. While in the past, Alana befriends Jenny, who helps her adapt to life in a time unfamiliar to her, and to find a way back to her own time.
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.
How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.
A number of inexplicable phenomena have been plaguing the town of Domori. In order to protect the town's children, a new homeroom teacher known as “Nube” arrives. Normally gentle and a bit outgoing, Nube has a secret side: he is, in fact, the only psychic teacher in Japan. Rumor also has it his left hand is possessed by a demon! Hell's messenger of justice is here to take on the school's seven mysteries, ghosts, and evil spirits attacking his students.
Tsukushi Makino, a girl who comes from a poor family, just wants to get through her two last years at Eitoku Academy quietly. But once she makes herself known by standing up for her friend to the F4, the four most popular, powerful, and rich boys at the school, she gets the red card: F4's way of a "Declaration of War." But when she doesn't let herself be beaten by them and is starting to fall for one of the F4, Rui Hanazawa, she starts to see that there is more than meets the eye...
Ritsuka’s lost his spark for music—until he hears Mafuyu sing. One voice pulls him back in, and suddenly, everything starts to change between them.
Advanced placement into a school of higher grade proof-reading is determined by the results of the Promotion Test strictly for class type. Ranging from A class with the best facilities anyone can offer all the way down to F Class which is composed of low dining tables, rotten tatami mats and other worn out facilities. Students can change classes by competing using the Examination Summons Battle system or ESB. Students summon characters with their equivalent test mark scores and use them to compete with other classes.
Keima is a dating sim champion. Cute girls are rendered powerless by his irresistible game playing techniques. Too bad things aren't that way in the real world. That is, until his tempting game playing causes a real live—and very bubbly-cute—demon hunter named Elsie to materialize! Now Elsie wants Keima to help her free hot girls from sneaky demons who secretly possess them.
There are three of the Minami sisters: Haruka, Kana and Chiaki, who have an average life. The girls only have each other to depend on and help each other get through everything from love confessions to cooking.
Focuses on a group of toddlers, most prominently Tommy, Chuckie, Phil, Lil, and Angelica, and their day-to-day lives, usually involving common life experiences that become adventures in the babies' imaginations. Adults in the series are almost always unaware of what the children are up to; however, this only provides more room for the babies to explore and discover their surroundings.
Join a group of six fourth-grade best friends at Third Street Elementary School on their fun-filled adventures in their school playground. Through the ups-and-downs of adolescence, they must wrestle with authority, avoid the school snitch, and try their best to win at kick-ball.
Timmy is a little lamb which has just turned three (in sheep years) and is going to nursery! In this bright and colourful environment, Timmy and his animal chums learn how to make friends, create new things, paint, draw and generally learn those very important 'life lessons' from their nursery teachers, Harriet Heron and Osbourne Owl.
Bluey is an inexhaustible six year-old Blue Heeler dog, who loves to play and turns everyday family life into extraordinary adventures, developing her imagination as well as her mental, physical and emotional resilience.
The life of 4-year-old Daniel Tiger and his friends as they learn fun and practical strategies and skills necessary for growing and learning.
On a special inner city street, the inhabitants—human and muppet—teach preschoolers basic educational and social concepts using comedy, cartoons, games, and songs.
JJ and his pals sing and dance their way through fun adventures as they learn about letters, numbers, and more.
Meet two funny bunny siblings, the energetic and mischievous Max, and the patient, smart and goal-oriented Ruby. The show models empowering messages by showing Max and Ruby playing together and resolving their differences respectfully and supportively.
As Told by Ginger focuses on middle schooler Ginger Foutley who, with her friends, tries to become more than a social geek.
Busytown is an enchanting place that's abuzz with energy and life. Young audiences are invited to sing and laugh along as Huckle Cat, Lowly Worm, and other beloved characters from acclaimed author Richard Scarry make their way through the day exploring their happy and lively world.
In this contemporary take on the beloved book series, five best friends launch a baby-sitting business that's big on fun and adventure.
Bob the Builder and his machine team are ready to tackle any project. Bob and the Can-Do Crew demonstrate the power of positive thinking, problem-solving, teamwork, and follow-through. The team always shows that “The Fun Is In Getting It Done!”
Preschool kids whose parents are the world's most famous monsters try to master their special powers while preparing for kindergarten.
Tom and Jerry in their childhood days, playing cat-and-mouse games even then.
The bite of a radioactive spider transforms a teen into a superhero.
Krypto, the Superdog, chronicles the comedic canine adventures of Metropolis' day-saving superdog from Planet Krypton. Krypto jettisons to Earth after traveling across the galaxies as a test-pilot puppy aboard a malfunctioning rocket ship built by Superman's father. Landing astray on unfamiliar terrain, the fully-grown Krypto swiftly seeks out companionship on Earth and flips over Kevin Whitney, a young boy who too longs for friendship. With an amazing array of super hero powers, ranging from heat vision to super strength to flying, Krypto partners with best pal Kevin to fight evil forces that threaten the safety and well-being of the people and animals of Metropolis.
Chris Quantum is your typical Middle School student -- except if you take into account one of his best friends is a robot named Gizmo. Add his best friend Joy Pepper into the mix and you have a recipe for adventure. The adventures begin for this trio when a mysterious device appears and takes them on journeys throughout the Bible. Travel back in time and get ready for the journey of a lifetime!
A young girl embarks on a series of misadventures, causing her friends and teachers to be worrisome. Based on the children's books by Ludwig Bemelmans.
Mickey and his friends Minnie, Donald, Pluto, Daisy, Goofy, Pete, Clarabelle and more go on fun and educational adventures.