In Shin-Kyoto, people battle to become the new governing lord in a battle of intense card games!
Stream
Social & External
The people behind it
Yu Serizawa
Kikka Kurabe (voice)
Aoi Koga
Hiyori Tori (voice)
Yuto Uemura
Teruhito Kurabe (voice)
Sayumi Watabe
Sakura Banka (voice)
Atsushi Tamaru
Naomitsu Enjou (voice)
This is a world of magic where magic is used for everything. But deep in the forest exists a young man who spends his time training and bulking up. He can't use magic, but he enjoys a peaceful life with his father. But one day, his life is put in danger! Will his muscular body protect him from the magic users who are out to get him? Powerfully trained muscles crush magic as this abnormal magical fantasy begins!
Seiya and the Knights of the Zodiac rise again to protect the reincarnation of the goddess Athena, but a dark prophecy hangs over them all.
The story reimagines Yoshiko Tsushima, the school idol afflicted with chuunibyou (adolescent delusions of grandeur), as a magical girl. The story is set in Numazu, a scenic harbor town surrounded by the sea and mountains. Ever since she was little, the girl Yohane has never fit in, and has always felt apart from everyone in town. Her aspirations and true place in this world lie elsewhere. The story follows this girl who can't follow rules as she journeys into the mysterious world.
In a world where beasts of all kinds coexist, a gentle wolf awakens to his own predatory urges as his school deals with a murder within its midst.
Luck, an S-rank mage in the hero's party, makes a last stand against the Demon King to save his companions. When he finally returns victorious, ten years have passed, and the world praises him as a legendary hero who died in battle. Unable to reclaim his former life, Luck conceals his identity and begins again as "Lock," an F-rank adventurer forging a future in a world that moved on without him.
Following the success in the Camelot Singularity, Ritsuka Fujimaru and Mash Kyrielight are assigned to the last Singularity in the Grand Order initiative. In Ancient Babylonia, 2500 BCE, they embark on a mission to secure humanity's survival. Upon arrival, they learn that three gods have threatened Uruk, the Babylonian city ruled by King Gilgamesh. Ritsuka and Mash must work together to fend off the invasion of mysterious beasts in Uruk under Gilgamesh's orders while investigating the true nature of the three gods' actions against humanity; but unknown to Ritsuka, an ancient entity is slowly rising from its slumber.
One day, a timid fifth elementary student named Makoto Maegami discovers a mysterious jumping hairball stuck to its head! It then eats one of Makoto's buttons and suddenly transforms into an alien-like form named Gonjiro. Gonjiro has the intangible ability to shapeshift itself into anything to "fit" and assist any of whatever trouble Makoto finds himself into. Thus the misadventures of Makoto entangles with Gonjiro protecting him in any "hairy" situations.
The anime centers on a Moai statue named Mowai-kun who is gloomy every day because it lives a dull life where it just watches the beach and the sun from atop a hill on an island. But one day Mowai-kun grows arms, and starts to dance. The anime will air within the Oha-Suta program's "Kyara-Suta" corner.
Join the table with Valkyries this summer for a feast of mouth-watering food and heartwarming memories.
The original anime's story centers on four train-loving college students who are members of the Tetsudō Ryokō Dōkō-kai ("Tetsuryō" in short, or literally Railway Travel Club). They journey throughout the world where hundreds of Tetsudō Musume work.
Batfink is an animated television series, consisting of five-minute shorts, that first aired in September 1967. The 100-episode series was quickly created by Hal Seeger, starting in 1966, to parody the popular Batman and The Green Hornet television series which had premiered the same year.
Teenagers Cyclops, Jean Grey, Rogue, Nightcrawler, Shadowcat, and Spike fight for a world that fears and hates them.
High schooler Wakana Gojo wants to become a kashirashi—a master craftsman who makes traditional Japanese Hina dolls. Though he's gung-ho about the craft, he knows nothing about the latest trends, and has a hard time fitting in with his class. The popular kids—especially one girl, Marin Kitagawa—seem like they live in a completely different world. That all changes one day, when she shares an unexpected secret with him, and their completely different worlds collide.
The misadventures of a knight and a healer begin in this new fantasy comedy series!
A sudden Aragami attack in San Francisco and at the TAC headquarters proves that the monsters are still active. Now, the TAC must travel to the United States to solve the mystery of the Aragami’s reemergence. And end the threat once and for all.
Outspoken Luise and shy Lotte meet at summer camp and realize they are identical twins who were separated at birth by their divorced parents. The girls become friends and decide to switch places with each other so that they can each learn about the parent they never knew, and perhaps bring together their broken family.
Natsumi Mizuki is a 4th grader whose parents have gone to London. Her Aunt Izumi comes to live with her. Izumi is an aspiring manga writer who is trying to get her first big break, so she doesn't have time for a baby that appears out of thin air on Natsumi's first night alone. The baby's name is Mirai and her mother is *Natsumi*, but 15 years older. Somehow, Mirai had traveled back in time. Now the young Natsumi has to raise Mirai while trying to keep her 4th grade life from falling apart and keep Mirai-chan secret from everyone. She has the dubious help of Izumi and some baby-care gadgets from the future.
Humans have created many stories. Joy, sadness, anger, deep emotion. Stories shake our emotions, and fascinate us. However, these are only the thoughts of bystanders. But what if the characters in the story have "intentions"? To them, are we god-like existences for bringing their story into the world? Our world is changed. Mete out punishment upon the realm of the gods. In Re:CREATORS, everyone becomes a Creator.
Every few years, beautiful female warriors from across the land compete in the Queen's Blade Tournament to become the ruler of the land. It's a series that loves violence as much as it hates clothes and complicated plots.
To gain the skills he needs to surpass his powerful father, Baki enters Arizona State Prison to take on the notorious inmate known as Mr. Unchained.
Before eradicating humankind from the world, the gods give them one last chance to prove themselves worthy of survival. Let the Ragnarok battles begin.
Hakuoro has lost his memory after succumbing to serious injuries. But thanks to an elderly woman and her granddaughter Eruruu, he is nursed back to health. His face is covered by a strange irremovable mask and he occasionally sees beastly visions. Eruruu now cares for him as he becomes accustomed to the village and its inhabitants, who all bear strange ears (the women also have tails). Though these people venerate the forces of nature, desecration of an altar forces them to take drastic measures to preserve their lives from the wrath of Mutikapa-sama, guardian of the forest.
Lloyd is a white mage who was unexpectedly banished from the hero's party. As he was lost and uncertain, he happened to cross paths with an S-rank adventurer party in need of a white mage, so he joined them on their quest. Little did anyone know at the time that the hero's party would fall apart and Lloyd would rise to fame.
Johnny Bolt recruits a group of ragtag supervillains for one last heist. Their target: A ruthless super-powered crime boss. What can go wrong?
In the city of Shinjuku, a conflict between a rouge Karas by the name of Eko and the "will of the city" rage in a conflict for dominance. A Karas brought about to fight the rouge has fallen, leaving the city and its inhabitants defenseless. Soon after, Otoha, a comatose patient, is chosen to become a new Karas to face off the rouge Karas Eko to decide the fate of the city and its inhabitants.
Four years ago, Kazuma Kannagi was defeated by his cousin Ayano Kannagi for the right to be the successor of Enraiha, a sword passed down in the Kannagi family. His defeat, along with his lack of talent for En-Jutsu, the fire arts, the Kannagis' specialty, resulted in his banishment from the family. Now, Kazuma returns as Kazuma Yagami, a skilled master of Fū-Jutsu, the wind arts.
Witches were once respected for the wisdom and magic they gifted to humans. But with the rise of the Gear Expansion era, the new science community deemed them as enemies who hindered the progress of society. Thus began the slaughter of all witches, including one who had mentored a human boy named Adonis. After witnessing her death, Adonis vows to bring bloodshed and terror to the human race.
After a mysterious virus wipes out ninety percent of humanity, vampires emerge from the recesses of the earth to enslave mankind, treating them like livestock. After growing tired of donating blood in exchange for protection, 12-year-old Yuichiro Hyakuya and his best friend Mikaela Hyakuya plot an escape along with the other orphans. After being the only successful runaway, Yuichiro joins the Moon Demon Company, an extermination unit of the Japanese Imperial Demon Army dedicated to killing off vampires.
Saved by the Other Suppression Force as a child, psychokinetic Yuito enlists in this elite team formed to fight Earth’s enemy. Meanwhile, prodigy Kasane was scouted for her abilities. Kasane’s dreams tell her strange things, dragging the two into an unavoidable fate.
Gozu dies, wakes up in his favorite game, and falls for the Demon King. Together, they set out to conquer the world—and each other.
In this epic battle of good vs. evil, the lines are blurry as hell. But a devilishly handsome demon hunter could be the world's best hope for salvation.
For Brandon Heat, death doesn't matter. Driven by his need for revenge, he returns from beyond the grave to cripple Milleneon, the huge mafia organization which uses undead monsters as its enforcers. His ultimate goal is to destroy Harry MacDowel, the leader of Milleneon and, at one time, Brandon's best friend...
Bored with life and considering the real world to be just a “crappy game,” savvy sibling shut-ins Sora and Shiro have withdrawn into their own fantasy world filled with video games. However, one day they find themselves summoned to another world by a boy who calls himself “God,” their abilities are about to be put to the ultimate test! Now not only their fates — but the fate of all of humanity — will be decided by a series of games that may just be the hardest these super-geniuses have ever faced!
As a prophecy of doom unfolds on the peaceful land of Britannia, a purehearted boy sets out on a journey of discovery — and revenge.
Shirou Emiya lost his parents in a fire when he was young and was later adopted by the sorcerer Kiritsugu Emiya. Shirou is drawn into the Holy Grail War summons a female "Servant" known as Saber to protect him and obtain the Holy Grail.
In a Holy Grail War, Mages (Masters) and their Heroic Spirits (Servants) fight for the control of the Holy Grail—an omnipotent wish-granting device said to fulfill any desire. Years have passed since the end of the Fifth Holy Grail War in Japan. Now, signs portend the emergence of a new Holy Grail in the western American city of Snowfield. Sure enough, Masters and Servants begin to gather... A missing Servant class... Impossible Servant summonings... A nation shrouded in secrecy... And a city created as a battleground. In the face of such irregularities, the Holy Grail War is twisted and driven into the depth of madness. Let the curtain rise on a masquerade of humans and heroes, made to dance upon the stage of a false Holy Grail.
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player. One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.