Video installation by UMMMI.
Social & External
Unknown Role
CREMASTER 3 (2002) is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect ...
2 Small Channel Video Installation, featuring a monologue excerpted from an untitled novel by Alissa Bennett
Portrait of Andy Goldsworthy, an artist whose specialty is ephemeral sculptures made from elements of nature.
REkOGNIZE is a three-channel video installation and a meditation on photography, memory, and movement. Artist and Academy Award-nominated cinematographer Bradford Young (Selma, Arrival) finds inspiration in Pittsburgh’s Hill District neighborhood, a site of the early 20th-century Great Migration. During this time, millions of African Americans moved from the rural southern United States to cities in the north and west. The Hill District saw a flourishing of culture during these years and was a site of artistic development for luminaries such as August Wilson, Charles “Teenie” Harris, Errol Garner, and many others. REkOGNIZE takes its visual cues from the Pittsburgh landscape, especially the city’s tunnels, which serve not only as literal entry points into the city, but also as metaphors for this movement of people and culture.
Following in the great tradition of his classic "How To" animated shorts of the 1940's, Goofy makes his return to the big screen in "How to Hook Up Your Home Theater". When Goofy is desperate to watch the Big Game, he heads to his local electronics store to tackle every consumer's nightmare - selecting the perfect home theater system and worse, trying to hook it all up.
1-channel film installation (21‘20‘‘). 2.00:1 aspherical widescreen, stereophonic sound. A wife waits for her dead husband. An adaption of three japanese poems in three different translations. An examination of waiting and the slowness of time. An exercise in slow cinema.
Ilya Kabakov is considered one of the most important contemporary artists worldwide. Born and raised in the Ukraine in the period between Stalin and Gorbatschow he left the country in the 80s. In his Installations and his numerous paintings Kabakov creates a world of its own, which leaves the heaviness of socialist and post-socialist life far behind. The film links Ilya Kabakovs artistic spaces with insights into Russian everyday life, which itself sometimes appears like an installation by the artist.
"This installation piece explores the forewarning signs which occur before a defining event taking place. It develops through a mixture of documentary and scripted footages of my father, with texts related to my memory of him mixed into it. Since the Great East Japan Earthquake Disaster of 2011, I have felt that the people of Japan are now forced to live more consciously of the forewarning signs before an incident. This feels as if it’s universally bearing over general social issues as well as miniscule personal level incidents. I decided to feature my own father in this video piece filmed in the style of a fictional documentation. This is all bout Drinking, and weakness." -UMMMI.
"Ummmi’s Lonely Girl features a young Shibuya girl, sometimes she messes things up, sometimes she is sad or depressed but she lives her life for the fun moments. In these moments she can forget everything which has come before her in life. She needs these moments to keep her going. In constructing this work I tried to embracing the feeling of the fluctuating heart, bouncing between happiness and sadness. Playing with the stereotypes of youth culture, such as loneliness, and a life of excess, I carried this drunk girl from my parents apartment on edge of Shibuya, to Shibuya Station to wait for the first train home. This is a performance archive video." -UMMMI.
"This experimental melodrama follows Hikari, and her boyfriend Taro’s visit to his family home. While there Hikari forms an unexpected relationship with Taro’s auntie, Kyoto. As their relationship develops it becomes clear that Kyoko is struggling to control her mental state and the issues that ensue. Taro discovers that Hikari has had a brief affair with a friend of Kyoko’s and cannot control his emotions. This film is about the destruction of old love, and the cultivation of new love becoming tainted by history repeating itself." -UMMMI.
Three-channel video (black and white and color, three-channel sound) commissioned by the Museum of Modern Art, New York, for the entrance to exhibition "Toward a Concrete Utopia: Architecture in Yugoslavia, 1948–1980".
Commissioned for the Irish representation at the 55th Venice Biennale in 2013, The Enclave is an immersive, six-screen video art installation by Irish contemporary artist Richard Mosse. Partly inspired by Joseph Conrad’s modernist literary masterpiece Heart of Darkness, the visceral and moving work was filmed in the Democratic Republic of Congo using 16mm colour infra-red film, which captures otherwise invisible parts of the spectrum. The resulting imagery in Mosse’s work is hallucinatory and dream-like with the usual greens of jungle and forest replaced by shimmering violet. The Enclave depicts a complicated, strife-ridden place in a way that reflects its complexity, using a strategy of beauty and transfixion to combat the wider invisibility of a conflict that has claimed so many.
A three-channel video installation, working with the themes of risk, hybridity and the unfathomable to explore the city of New Orleans through the remarkable life and times of Charles “Buddy” Bolden, the first person known to have explored the sonic tonalities of the music we now call jazz.
A prestigious Stockholm museum's chief art curator finds himself in times of both professional and personal crisis as he attempts to set up a controversial new exhibit.
Nearly devoid of editing resources, the videos feature single shots of anonymous people in daily life, subtly revealed/highlighted through zooming. Instead of uncovering reality, though, the videos end up turning it into pure invention. The “videorhizomes” are not limited to production and screening in regular, traditional circuits. The process includes sending the videos to a person that is randomly chosen from the phone book.
Philipp Fleischmann develops special cameras designed to formulate specific relations between the material of the footage (16 or 35 mm film) and the object of the recording. For instance, in his 2013 project “Main Hall,” he deconstructs the main exhibition hall of the Viennese Secession, filming the exhibition architecture with 19 individual cameras and thus creating images that show the view of the exhibition space onto itself. Fleischmann’s recent work, “Untitled (Generali Foundation Vienna)" identifies the film camera as a spacial object-form by itself. Correlating with the history of artistic interventions on site, the object is placed in the former exhibition space of the Generali Foundation at Wiedner Hauptstrasse 15, Vienna, and provided with a cinematographic view.
An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.
The second part of the video series Man with balls on hands and feet, also including Man on air (2001) and Man on ice (1998). Man with balls on hands and feet is the name of the video series containing three films. The two first, Man on ice (1998) and Man on water (1999) shows a man venturing on the physical contradictory; to stand straight up on an ice or a water surface, with balls attached to hands and feet. In the third, Man on air (2001), the support obtained by friction is altered with a heavy stream of air. Through this very simple and obviously impossible combination of hard, spherical forms contradicting the ice, the water and the air stream, an excruciating yet human situation is stressed.
Brazilian short film, directed by Julia Murat.
Each pixel is separated like an exploded screen, set in a chaotic way into the space. The video has a whole movement in the room, as one three dimensional image. The experience resembles the brain, working with electromagnetic waves and low voltage information.