"Out of this reality."
Taking place in the fifth reality to be discovered by humanity, Into The Alternate follows an inhabitant and foreign visitor as they struggle to survive within a collapsing ecosystem.
Social & External
Unknown Role
A scientific experiment unknowingly brings extraterrestrial life forms to the Earth through a laser beam. First is the cigar-smoking drake, Howard, from the duck's planet. A few kids try to keep him from the greedy scientists and help him back to his planet, but then a much less friendly being arrives through the beam...
Europe, 2028. A humanlike creature washes ashore, carrying with him a motionless body he calls his mother. He is on a mission of some kind, reporting on the dwindling human activity in an increasingly automated world.
When an 8-year-old girl mysteriously vanishes on Caddo Lake, a series of past deaths and disappearances begin to link together, forever altering a broken family’s history.
ANA is: a) An investigation of a cyber-sect linked to the disappearances of several women online. b) A moodboard of the aesthetization of self-destruction. c) A found footage documentary about today's subcultures.
The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before. The human adventure has begun again.
In the near future, breathable air is nonexistent. Virtually all of humanity has disappeared, and those chosen to reestablish society reside in a controlled state of suspended animation. Two engineers tasked with guarding the last hope for mankind struggle to preserve their own sanity and lives while administering to the vital task at hand.
SEELE orders an all-out attack on NERV, aiming to destroy the Evas before Gendo can advance his own plans for the Human Instrumentality Project. Shinji is pushed to the limits of his sanity as he is forced to decide the fate of humanity.
In Germs, female stereotypes, pseudoscience and promised happiness clash with violent consequences.
On a future Earth, war between the Kingdom of Honneamise and its rival, The Republic, is inevitable. As evolving technology creates new ways to wage war, a small group seeks to propel mankind into space in their world’s first spaceflight program. For astronaut candidate Shirotsugh Lhadatt, it’s a personal odyssey as he grows from an aimless young man into a leader willing to put everything on the line in order to move the human race forward and away from the brink of Armageddon.
A Japanese salaryman finds his body transforming into a weapon through sheer rage after his son is kidnapped by a gang of violent thugs.
Youngsters called Kildren, who are destined to live eternally in their adolescence. The Kildren are conscious that every day could be the last, because they fight a war as entertainment, organized and operated by adults. But as they embrace the reality they are faced with, they live their day-to-day lives to the full.
Hilbert lives in two universes simultaneously. When something goes wrong in one, he kills himself and keep going.
A short film recounting the travels of a lonely astronaut confronted by the unknown. Unfolding as a mystery, it becomes a carefully subtle, autobiographical examination of the feeling of loneliness and the existential issue of not understanding life on earth and ones place among it.
The vampire myth is given a stylish 1960s treatment, where a human cop partners with a vampire cop to stop a vamp bent on creating a war between the two "separate but equal" races.
When an arcade manager realizes her brother has been transported into a dangerous video game, she and her two best friends follow him into the virtual world, battling dangerous creatures and a warlord who will stop at nothing to keep them in the game and make them part of his army.
The ultimate weapon, claimed to be safe for mankind, produces global side-effects including time slides and disappearances. The scientist behind the project and his car are zapped from the year 2031 to 1817 in Switzerland where he meets Dr. Victor Frankenstein, Mary Shelley and others.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.
In 2013, there are no highways, no I-ways, no dreams of a better tomorrow, only scattered survivors across what was once the United States. Into this apocalyptic wasteland comes an enigmatic drifter with a mule, a knack for Shakespeare, and something yet undiscovered: the power to inspire hope.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.