A man meets a yellow dog. They play with one another, and the man turns yellow. This doesn’t please a blue dog. The silhouette films by Bruno J. Böttge continue with and further develop the silhouette films by Lotte Reiniger.
Social & External
I turned my gaze to the various events in daily life and made this filmic diary in a manner as if confessing my feelings. Of course, since I was making the film, I wanted to depict these feelings and events with tricky techniques. I used various methods to shoot photographs of a relative's wedding, the landscape I see from window of my house, commemorative travel photographs and the like frame-by-frame.
Elephants Dream is the story of two strange characters exploring a capricious and seemingly infinite machine. The elder, Proog, acts as a tour-guide and protector, happily showing off the sights and dangers of the machine to his initially curious but increasingly skeptical protege Emo. As their journey unfolds we discover signs that the machine is not all Proog thinks it is, and his guiding takes on a more desperate aspect. Elephants Dream is a story about communication and fiction, made purposefully open-ended as the world’s first 3D animated “Open movie”. The film itself is released under the Creative Commons license, along with the entirety of the production files used to make it (roughly 7 Gigabytes of data). The software used to make the movie is the free/open source animation suite Blender along with other open source software, thus allowing the movie to be remade, remixed and re-purposed with only a computer and the data on the DVD or download.
Follow a day of the life of Big Buck Bunny when he meets three bullying rodents: Frank, Rinky, and Gamera. The rodents amuse themselves by harassing helpless creatures by throwing fruits, nuts and rocks at them. After the deaths of two of Bunny's favorite butterflies, and an offensive attack on Bunny himself, Bunny sets aside his gentle nature and orchestrates a complex plan for revenge.
Enter Hamlet is a collage of images in cartoon form of a word put in balloon in each jump-cut scene as that word is said by the narrator Maurice Evans during his “To be or not to be…” soliloquy recording.
Grandmother Koba has to take care of her grandchild Emma's digital horse farm.
Gobinchu, Marc's imaginary friend, has disappeared. Berta, his younger sister, hires detectives Blue & Malone, a giant cat and a plasticine dog, to investigate what happened. Together, they tour the house living many adventures and knowing and facing numerous fantastic creatures.
A clip-show music video for the album of the same name and vintage. Includes 5 songs from the album ("Mousetrap", "Disco Mickey Mouse", "Watch Out For Goofy", "Macho Duck", "Welcome To Rio").
A Pop Art extravaganza by Fred Mogubgub from the late-1960s, innovative in the use of the quick cut, this film is a parade of pop icons of its time. Features a pre-Playboy, pre-N. O. W. Gloria Steinem.
A man wakes up in a blue room. He's stuck and he can't escape. A window is his only connection to the outer world. It filters the reality in a very mysterious way.
Bambi is nibbling the grass, unaware of the upcoming encounter with Godzilla. Who will win when they finally meet? Preserved by the Academy Film Archive in 2009.
This is a film about a man without a face. His arms and legs, bound with ropes, the disabled man is still without even a shudder in a white room. A series of unusual scenes in this room expresses what lies between memories, nightmares, and violent images.
In the year 2150, Johnny, a lazy Space Delivery Man, must deliver a package on a planet he does not fully understand.
"All sounds travel in waves much the same as ripples in water." Educational film produced by Bray Studios New York, which was the dominant animation studio based in the United States in the years surrounding World War I.
A mix of spectacle, animation and dance, the film reveals an early delight in the potential for creative fun with film form. Its director, Walter R. Booth had been described as making British films which attempted to out-Méliès Méliès.
An old-timer tells his grandson that old-time football players could take a modern team, so we see a game with just that match-up: Bygone U. vs. Present State. More specifically, the Bygone U. team of 11 vs. Present State's dozens of special squads and support personnel. Even the stadium, fans, and press are modern vs. old-time. The game is close, and fiercely fought.
It's morning in the English countryside and time for the gentry to participate in their favorite sport: the fox hunt. The eccentric gentlemen come in all shapes and sizes, the fat ones putting the greatest strain on the horses. The craziest things happen to the monocled hunters. One even gets knocked off his horse when it jumps over a brick wall. He shoots straight up into the air and, thanks to a parachute hidden in his clothes, makes a gentle landing. But instead of the ground, he lands on a cow. Upset by her unwanted passenger, she takes off at top speed, finally dumping him in a mud puddle, where he lands on a pig and continues his wacky ride. Meanwhile, the poor fox finally gets trapped in a hollow log. Dogs to the left of him, dogs to the right! Luckily, the beleaguered creature gets help from a certain powerful, and pungent, friend.
Donald and his nephews are the staff of a fire station. Huey, Dewey, and Louie, annoyed by Donald's snoring, ring the fire alarm. Soon, his bumbling sets the fire station itself on fire. They race off at the alarm, not realizing they are already at the destination, and the firefighting efforts go downhill from there.
A morning tram over-occupied with passengers, but more and more people are trying to get in there. Inside, the life fountains. Someone talks about their troubles with children, somebody experiences a personal trauma, others can not stand up to quarrel, neighbors discuss a TV-series... All the events where usually, at least in the days this cartoon was created, common Ukrainians are involved in on their way to job-places is shown in this curious, vivid and witty claymation.
Donald Duck goes to a museum of modern inventions. After getting in without paying, he meets a robot butler who takes Donald's hat every time he sees him. Donald is very annoyed by this and magically fixes himself a new hat every time this happens and strolls on. Ignoring the sign not to touch it, Donald starts playing with a wrapping machine and ends up being wrapped himself. He also encounters and tries out a robot nursemaid and a fully automatic barber chair. They both don't do him much good.