It is a story of the wire man who carried the protection of himself against associates to the point of absurdity, having altered his wife, his dog in a barbed wire, and he fenced off himself from the outwards things.
Social & External
Unknown Role
An underground fight is taking place in a painter's studio between the artist and the ten tyrants.
Two men in adjoining duplexes, good friends, are enchanted by the song of a bird. One buys a small harmonica and learns to play it; he keeps his neighbor awake. The neighbor buys a larger harmonica, and an arms race ensues; the instruments get larger, until it's a piano vs. a pipe organ, and then they start bringing in larger groups of friends until an entire orchestra is playing the 1812 Overture. The houses collapse from all this, atop the dueling orchestras, and on their way up to heaven, the man puts his small harmonica up for sale.
Victor is stuck in a low-budget airliner next to a shamelessly intrusive stranger. The crackling candy wrapper, the smacking of the lips, oh, he thinks, just give me a break. No, he doesn't want candy, thank you very much. Victor isn't hungry. But there's no escape, thirty-five thousand feet in the air. So, just keep breathing.
Stranded on the Moon and thought to be alone, a determined robot finds an eager helper to assist him in repairing a rocket to take him back home to Earth.
Children are mysteriously falling ill at an orphanage. Candy Boy, the most valiant of the orphans, investigates, but the arrival of a new boarder complicates his inquiries.
The tale of the little badger, who did not want to learn to produce their own food and dig burrows. And once, when he told his father that he's hurt his back, and he played and lost, he realized how much need to be able to survive. Because such small animals as he is in the woods lurks so many dangers... And, above all, wolf!
Club owners Angry and Cabaret have to scrounge up the money for rent fast, or risk having their business shut down.
In a desolate future, one small town has survived because of a large windmill dam that acts as a fan to keep out pollution. The dam's operator, Pig, works tirelessly to keep the sails spinning and protect the town, despite abuse from classmates and an indifferent public. When a new student joins Pig's class, nothing will be the same again.
Step back into the imaginative and frankly terrifying world of Becky & Joe with Don’t Hug Me I’m Scared. In this episode: Some things change over Time.
An exhaustive meta-analytic review documenting a mysterious ’women’s issue’, otherwise known as endometriosis.
The film centers on a solitary character who lives alone in an apartment, where strange, dreamlike events blur the lines between perception and reality. As the door closes behind him, multiple versions of himself emerge — each moving in unison yet representing fragments of his internal world.
A giant girl feels out of scale in her colorful little town, only to realize she takes up just the right amount of space.
In a dystopian world populated by animated wine glasses, a timid character tries to escape an important rite of passage.
When every global citizen is required to have their CO2 emissions tracked, it makes little impact…that is, until they discover the consequences of reaching their designated quota.
I remember the games I played when I was young. We were happy playing together, but, looking back, I realize I used the games to satisfy my own desires. It was a child’s selfcentered behavior. But adult lovers, too, display immature sides in their relationships. Consumed by self-love, they act like children. I have tried to illustrate this kind of love through the metaphor of children’s games.
A short animated film about an orphan kitten raised with love by a sea otter, whom had lost her own child. The film's message was to promote the abolishment of nuclear weapons using anthropomorphic animals.
An animated film about the history and use of hot water.
The carefree forest animals imagine spring will last forever. However, winter comes and the animals soon realize that their lives are in danger. What they need is a hero; what they need is Crow: The Legend.
Minnie Mouse knits a sweater for Pluto. When she puts it on him, Pluto does whatever he can to try to get it off, eventually shrinking it to the perfect size for Figaro.
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
In an attempt to convince Minnie that he hasn't forgotten to buy her an anniversary present, Mickey Mouse ends up promising to take her to Hawaii. Funds being short, he applies for a job as lab assistant to the sinister Dr. Frankenollie, who happens to be searching for a donor to provide his monstrous creation with a brain.
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
On an idyllic beach in the Pacific Northwest, curiosity gets the better of a young raccoon whose frustrated parent attempts to keep them both safe.
Monty Citymouse invites his cousin Abner Countrymouse for a visit and shows him the ways of the big city, including traps, eating quietly, and busy traffic.
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
The Big Bad Wolf torments Little Red Riding Hood and the Three Little Pigs.
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.
Mickey's a shovel operator and laborer at a construction site; Minnie is delivering box lunches; Pete is the foreman. Mickey pays more attention to Minnie than to his work, and keeps having accidents (mostly involving the blueprints Pete is holding). Pete steals Mickey's lunch, so Minnie offers him one on the house. While he's eating, Pete kidnaps Minnie; Mickey fights him, but the tide turns when Minnie dumps a load of hot rivets into Pete's pants...
Mickey, Goofy & Donald have 10 minutes to fix Pete's car. Or else!
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
An adventure about two Minions who make a daring (though temporary) escape from jail. As they navigate the chaos of their breakout, their antics showcase the Minions' signature blend of resourcefulness and mischief, resulting in a short filled with hilariously unpredictable moments.
When Margo, Agnes and Edith return from Badger Scout camp, three of the Minions are entranced by the girls' merit badges. Their own attempt at scout camp results in attracting a bear, eating poison berries and eventually blowing up a dam, creating a massive flood. But, when they arrive back home, the girls share their badges, encouraging the rest of the Minions to try their hand at scouting.