Through experimentations in sound, camera movement and distortion, this work foreshadows the loss of innocence inherent in looming adulthood.
Social & External
The people behind it
The onset of the 21st Century will be an era in which the very nature of what it means to be human will be both enriched and challenged as our species breaks the shackles of its genetic legacy and achieves inconceivable heights of intelligence, material progress, and longevity. While the social and philosophical ramifications of these changes will be profound, and the threats they pose considerable, celebrated futurist Ray Kurzweil presents a view of the coming age that is both a dramatic culmination of centuries of technological ingenuity and a genuinely inspiring vision of our ultimate destiny.
Fernanda is forced to return to the apartment where a family tragedy occurred. Upon arriving at Unit 8, supernatural events begin to unfold.
This is a last of 3 movies about 3 friends (the other two are "Kortik" and "Bronzovaya Ptitsa"). The gang has grown up and in this movie they discover and help to stop criminal activity on the factory and in their neighborhood.
After his colleague self-destructs by eating ice cream, android Clu tries to process his emotions.
When a small boy loses his favourite toy – a small teddy bear – this draws him into the inner world of his childhood. Nonetheless, he must destroy this realm if he wants to grow up.
Country songwriter Luke Dick spent his toddler years living in the Red Dog, the rowdiest and most popular strip club in Oklahoma City. Now 30 years later, Luke has a toddler and a newborn of his own. As he began asking his mom questions about his own childhood, she turned out to be more hilariously forthcoming than he ever imagined.
The film is a television program from a Ugandan satellite in orbit overlooking the decrepit blue planet, where only Seville has been saved. The report we see is made of it, showing it as a world model of a city to be imitated.
Dito Montiel, a successful author, receives a call from his long-suffering mother, asking him to return home and visit his ailing father. Dito recalls his childhood growing up in a violent neighborhood in Queens, N.Y., with friends Antonio, Giuseppe, Nerf and Mike.
Mads' father’s company is too small for a proper Christmas tree party, so Mads decides to arrange his own for himself and his best friend. But arranging such a party is easier said than done. It involves theft, intrigue and deception. Can Mads overcome the difficulties, or will there be no Christmas tree party?
Left to her own devices during an August heatwave, a seven-year-old wild child and her companion have an adventure filled with squirt guns, cicadas and rain dances.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
Time-traveling bounty hunters find a doomed race-car driver in the past and bring him to 2009 New York, where his mind will be replaced with that of a terminally ill billionaire.
"Imagine sleeping at home" follows the story of several children who guide us to understand the conflict and the problems that they face, but also pay attention of small groups of friends who spontaneously comes to camera to tell what are their concerns. In the documentary we can also find the testimony of the director of a school for disabled children, the story of how a mother had to escape from the occupied territories when the Moroccan police detained for a week her ten years old son, or the analysis of a Sahrawi soldier about the situation of their children.
Astronauts search for solutions to save a dying Earth by searching on Mars, only to have the mission go terribly awry.
Johnny and his young nephew forge a tenuous but transformational relationship when they embark on a cross-country trip to see life away from Los Angeles.
The impressionistic story of a Texas family in the 1950s. The film follows the life journey of the eldest son, Jack, through the innocence of childhood to his disillusioned adult years as he tries to reconcile a complicated relationship with his father. Jack finds himself a lost soul in the modern world, seeking answers to the origins and meaning of life while questioning the existence of faith.
A Harvard professor is lured back into the courtroom after twenty-five years to take the case of a young black man condemned to death for the horrific murder of a child.
Fifteen-year-old Klara is raped by a masked boy during Wet Monday. A year later, just before the first anniversary of the incident, she becomes paralyzed by a fear of water. Looking for support and understanding, Klara turns to her new, somewhat esoteric friend.
A portrait of growing up told through filmmaker Sean Wang's middle school yearbook. Go Hornets.
A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.
Despite her sheltered upbringing, Jenny is a teen with a bright future; she's smart, pretty, and has aspirations of attending Oxford University. When David, a charming but much older suitor, motors into her life in a shiny automobile, Jenny gets a taste of adult life that she won't soon forget.
At 55, Anne is finally enjoying her freedom after her children leave home. But everything changes when her 23-year-old daughter, Louise, moves back in with her after a professional and romantic failure. And to make matters worse, her son, Théo, announces that she's going to be a grandmother! Anne realizes that life never goes as planned and that, at any age, we are still learning to grow up.
An inside look at the years of effort and craft that went into the final installment of the Duffer Brothers' generation-defining series.
Three friends discover a mysterious machine that takes pictures 24 hours into the future and conspire to use it for personal gain, until disturbing and dangerous images begin to develop.
When a young boy makes a wish at a carnival machine to be big, he wakes up the following morning to find that it has been granted and his body has grown older overnight, but he is still the same 13-year-old boy inside. Now he must learn how to cope with the unfamiliar world of grown-ups, including getting a job and having his first romantic encounter with a woman.
After total humiliation at her thirteenth birthday party, Jenna Rink wants to just hide until she's thirty. Thanks to some magic wishing dust, Jenna's prayer has been answered. With a knockout body, a fabulous wardrobe, an athlete boyfriend, a dream job, and superstar friends, this can't be a better life. But soon Jenna realizes that adult life isn’t as easy as she hoped for.
Captured entirely from in-game footage on PlayStation 5, this extended look at the next Grand Theft Auto showcases the biggest, most immersive evolution of the series yet.
15-year-old Solange lives in a little town in the French Alps. When her parents get divorced, she discovers her femininity and has her first sexual experiences.
Even though he's 35, Alex acts more like he's 13, spending his days as the world's oldest video game tester and his evenings developing the next big Xbox game. But when he gets kicked out of his apartment, he's forced to move in with his grandmother.
Ten-year-old Arco lives in a far future. During his first flight in his rainbow suit, he loses control and falls into the past. Iris, a girl his age from 2075, comes to his rescue and tries by any means to help send him back to his own era.
Aurore has separated, just lost her job, and learns that she is going to be a grandmother.
Expecting the usual tedium that accompanies a summer in the Catskills with her family, 17-year-old Frances 'Baby' Houseman is surprised to find herself stepping into the shoes of a professional hoofer—and unexpectedly falling in love.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
Connie, the fifteen-year-old black sheep of her family, finds her summertime idyll of beach trips, mall hangouts, and innocent flirtations shattered by an encounter with a mysterious stranger.
Davey Osborne is an average 11-year-old boy with an overactive imagination. He spends his days playing video games and pretending to be a spy with his imaginary father-figure, Jack Flack - a substitute for his real father, who is struggling with the recent death of Davey's mother. However, fantasy becomes reality for Davey after he witnesses the murder of an FBI agent, who in his dying breath, gives Davey a mysterious video game cartridge called Cloak & Dagger, which in actuality contains top-secret government information. With the help of his younger friend Kim, the tech savvy Morris, and even a little help from his fictional secret agent mentor, Davey must stay one step ahead of pursuers as he tries to survive a real-life game of espionage in the streets of San Antonio, Texas.
Lester Burnham, a depressed suburban father in a mid-life crisis, decides to turn his hectic life around after developing an infatuation with his daughter's attractive friend.
Single dad Richard meets Christine, a starving artist who moonlights as a cabbie. They awkwardly attempt to start a romance, but Richard’s divorce has left him emotionally damaged. Meanwhile, Richard’s sons—one a teenager, the other 6-years-old—take part in clumsy experiments with the opposite sex.
Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."
Georgia Nicolson is fourteen, lives with nosey parents who don't understand her, an annoying three year old sister and has to wear a beret to school. She would, however, rather be blonde, have a smaller nose and a boyfriend. Revolving around her hilarious journal entries, prepare to be engulfed in the world of the soaring joys and bottomless angst of being a teenager.