Social & External
narrador e dançarino
Gan Escapism is an experimental short film by Ukrainian-born artist Anna Malina. The film was crafted using a Generative Adversarial Network (GAN) to create a unique and captivating visual experience that blends abstract illustrations and evading sounds to create a surreal and thought-provoking piece of art.
In a remote and seemingly peaceful province of Ilaya, there lived two teenagers who explore their lives as the world around them grows darker.
After his wife Amelia suffers an aneurysm that leaves her bedridden and slowly dying, police officer Carter Summerland searches for a way to revive her. He's approached by Wesley Enterprises pioneering a new program to extend life through robotics, they get caught in a public debate over human’s relationship with technology and her right to exist.
A short by Steven Soderbergh described as “intense sci-fi homage to Godard.”
This is a story about a man who believes that he has two “selves” - external and internal. That is, an organism is a certain conglomerate of cells, each of which is a separate individual. This hybrid creature has a certain common personal “I” that uses the entire organism, and is the organism itself, which has its own will. According to the character, one can communicate with him, which is what he is trying to do. He wants to reach him and comes up with different ways of communication: injecting substances under the skin or intravenously, tattooing texts on the body, swallowing objects. The answer would come in the form of a rash or other physical manifestation that had to be interpreted. As a result, communication is carried out and the second “I” agrees to die.
A corrupted computer system explains its reasoning for taking over control of the world.
Inside a block of flats, a young woman decides to act about something concerning her for a long time.
A daring physicist travels into the past to stop a mysterious woman from stealing his invention. But once there, he uncovers a surprising truth about the machine, the woman, and his own fractured reality.
Acoustic Ocean is an artistic exploration of the sonic ecology of marine life in the North Atlantic. Located on the Lofoten Islands in Northern Norway, the video centers on the performance of a marine-biologist diver who is using a life-size model of a submersible equipped with all sorts of hydrophones and recording devices. In this science-fictional quest, her task is to sense the submarine space for acoustic and bioluminescent forms of expression.
Samantha is an 18-year-old girl who, in the middle of a move, experiences a flashback of memories and is reunited with her imaginary childhood friend, Flux. Between waves and cardboard boxes, she passes the farewell with herself, with what surrounds her and with the tide.
The prototype [TEST TYPE • 154] is a highly sophisticated artificial intelligence, which is capable of autonomously acquiring notions from its surroundings and - eventually - developing autonomy of thought. Given the nearly human nature of its learning capabilities, the laboratory that programmed it hires a kindergarten teacher, asking him to instruct the machine as if it were a newborn child. The learning process - which spans 7 days - becomes increasingly insidious in the long run, posing a peculiar yet crucial problem: can there be a form of autonomous thinking that excludes emotions?
Born from steel and glass Kino Kopf is created by two inventors. They are assembled by their mother, a nurturing artist, and their Father a greedy entrepreneur. Kino Kopf is the first of its kind a sentient humanoid VHS camera. They are given a life by their mother but presented to the world by their father. Kino Kopf is the next big sensation and spurs a technological revolution. They are soon forgotten and alone as new models surpass them. Kino Kopf is left alone to contemplate if they ever had a soul, as visions of an electric cowboy dance through their dreams.
"Resonances" is an abstract journey that invites diverse interpretations. For some, it’s the tale of an ant that delved too deep, for others, a puppet seeking freedom. The narrative evolves with the viewer, offering no single path but rather a multitude of meanings. Free and autonomous, "Resonances" challenges you to explore with your mind and question with your soul. Only through personal reflection will the answers reveal themselves, making the experience uniquely yours.
The transmission consists primarily of examples of human culture and knowledge, including geometric renderings, language data, mathematical formulae, footage of various Earth environments and examples of music, art, fashion, technology, dance and social cultures from around the planet and across human history. Interspersed with these more abstract clips is footage of several members of the Prometheus crew preparing for their mission into deep space, either being fitted for their space suits or undergoing rigorous physical training. Among the crew featured are Captain Janek, who is generally disinterested and belligerent, Charlie Holloway, who is cocky and eager to get underway, and David, who is efficient and brief. The video also includes a message from Elizabeth Shaw, who extends a personal greeting the Engineers she hopes will be receiving the transmission and shares her desire to establish contact with extraterrestrial life.
An exploration of two souls inhabiting bodies from 1940's Hungary, and the beginning of the digital age.
A man takes a mysterious pill that gives him the ability to teleport into different times and different places, but with serious consequences.
Quinn is a grade school teacher who is exploited by a group of memoryless individuals who reeducate his long-term partner Amy.
A dystopian society ruled by machines where the fate of humanity hangs in the balance.
Welcome to the 1980s TV horrorshow that never was. PHANTASMATAPES is a psychotronic VHS mixtape that reimagines THE REVENGE OF DR. X (a Japan-set creature feature that was written by Ed Wood) and THE BRAIN THAT WOULDN'T DIE (the savage body horror film that inspired FRANKENHOOKER) as a late-nite, home-taped double feature—complete with local TV commercials and a new synthesizer score from Taken by Savages (JUNGLE TRAP). Inspired by hazy memories of channel-surfing at the witching hour, this is a nostalgic and experimental art project from the minds behind Bleeding Skull.
Surreal environments take center stage in this visual odyssey.
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