A prequel short film set prior to the events of the manga to commemorate the 20th anniversary of SUGAR SUGAR RUNE.
Social & External
The people behind it
Miyu Kobashi
Chocolat Meilleure (voice)
Tsukino Chikasada
Vanilla Mieux (voice)
Tomoko Miyadera
Cauldron (voice)
Prohibition has just gone into effect, and Judge Rummy's wife eagerly throws away all of the Judge's liquor. She also plans to have a temperance lecturer use him as an example of the evils of drink. While waiting for the lecturer, Judge Rummy notices that Silk Hat Harry's Soda Fountain is remarkably popular, so he stops in to see what it's all about. He finds out that Harry has developed a substitute for alcoholic drinks, and that Harry's substitute can have quite an effect on those who drink it.
Animated work detailing the unrequited love that a line has for a dot, and the heartbreak that results due to the dot's feelings for a lively squiggle.
Two good friends, Sabrina and Mel, go on a spontaneous road trip to an old amusement park, but not everything goes according to plan. The duo must not only overcome the speed bumps inherent in a long drive, but also the potholes that form in a tired friendship-- and will they make it to the park in time?
Terror at sea befalls a lonely sailor caught in the fatal grip of treacherous storm.
In a country where everyone conceals their true face behind a mask, two children living in such a country fall in love. One of them breaks the prohibition to show thier face, The other did not have that courage. Those who have broken the prohibition must fight to the death. Whoever survives shall receive a reward.
When business is slow for private detective Alex Calibourne, aka Iron Joe, he takes on a body guard position for a sultry nightclub singer. The animated first half of a two-part anthology.
Two tribes go to war. Nobody wins.
An explicit examination of interaction.
A Brothers Grimm fairy tale involving siblings finding a gingerbread house in the middle of the forest owned by an evil witch who captures them and by fattening them, intends to have them for her meal.
The girly but bloody otome game re-imagining of Lewis Carroll's classic fantasy novel Alice's Adventures in Wonderland with bishounen characters and added romance. A parody of Alice's Adventures in Wonderland where Alice is smart and non-doormatlike. In this story, Alice is not all what she seems. She is practical, strong, yet darkly cynical. Instead of the tradition story, Alice is kidnapped unwillingly by a mysterious (yet somewhat bishie-looking) man with bunny ears into a place call Heartland. Stuck in Heartland due to a trick by the mysterious bunny eared man, she meets the residents of this world. Along the way, Alice meets Blood, handsome mafia leader; Ace, the psycho yet charming knight and more…What should Alice do in such a world!? (Source: Manga Updates)
The Coyote makes various attempts to get the Road Runner with an explosive-tipped arrow, by shooting himself out of a sling shot and by covering the road with quick drying cement.
Hypnosis doesn't help the Coyote catch the Road Runner, nor do a clutch of string-controlled rifles or dozens of mousetraps, but they all manage to backfire on him, naturally.
A Burmese tiger trap, a pop-up steel wall, a motorcycle, and a box of Acme-brand leg-building vitamins can't help the Coyote (Eatibus anythingus) catch the Road Runner (Hot Rodicus supersonicus).
Among the strategies that fail in Wile E. Coyote's attempts to catch the Roadrunner: glue on the road, a giant rubber band, an outboard motor in a wash tub, and dressing in drag as a female Roadrunner.
A sensitive girl who lives in a port town develops a strong interest in the wider world when a young man she meets sets off on a journey. What kind of world is waiting beyond the sea?
Only one strawberry left. Who will get it ?
Kip is an intelligent and sensitive boy with a great passion for anthropology, thanks to his mother who is studying the glacier mummy Ötzi, displayed in the South Tyrol Museum of Archaeology in Bolzano. When a tragic accident changes Kip’s life, he has to leave Bolzano and his best friends. On his last days in the city, Kip a final time goes to the museum to say goodbye to the mummy, as something magical happens and Ötzi wakes up ...
A man brings his dog to an underground fight.
Sakura Kinomoto, a Card Captor, wins a game of chance and is awarded a trip to Hong Kong, along with her best friend Tomoyo and her rival, Syaoran Li. It turns out that the ancient rival of Clow Reed, the creator of the mysterious and powerful Clow Cards, summoned them, and she's out for revenge. A battle ensues, and secrets are revealed about Clow Reed's shady past and Sakura's connection to him.
Tristan, the son of Meliodas and Elizabeth, inherits the power of the Goddess Clan and can heal people’s wounds and injuries, but he often ends up hurting others due to his inability to control his Demon Clan power. To protect his family, Tristan heads to Edinburgh Castle and meets a host of new friends along the way.
Join Mariposa and her new friend, Princess Catania, in this magical adventure to save the fairy land of Shimmervale. Together, the girls learn that with great friends, the sky is the limit.
After a total solar eclipse, a dark circus troupe appears, Mamoru is stricken with a mysterious malady and bad things start happening across the city. Sequel to the Sailor Moon Crystal TV series.
Reunited with Lancelot for the first time since their tragic accident, Tristan must learn to conquer his inner demons in order to save his mother's life.
As a lionhearted boy who can't wield magic strives for the title of Wizard King, four banished Wizard Kings of yore return to crush the Clover Kingdom.
The film revolves around a mysterious girl named Éclair who appears before Fairy Tail, the world's most notorious wizard's guild. She lost all of her memories, except for the imperative that she must deliver two Phoenix Stones somewhere. The stones may spell the collapse of the magical world, and Natsu, Lucy, and the rest of the Fairy Tail guild are caught up in the intrigue.
Shirou has lost his Servant, Saber, and is no longer a Master in the Holy Grail War. Despite this, he refuses to leave the battle, determined to protect Sakura. Meanwhile, a mysterious shadow engulfs the city, killing Masters and Servants one by one. As Shirou faces new dangers, Sakura is drawn deeper into her own destiny as a mage.
Thunder, an abandoned young cat seeking shelter from a storm, stumbles into the strangest house imaginable, owned by an old magician and inhabited by a dazzling array of automatons and gizmos. Not everyone welcomes the new addition to the troupe as Jack Rabbit and Maggie Mouse plot to evict Thunder. The situation gets worse when the magician lands in hospital and his scheming nephew sees his chance to cash in by selling the mansion. Our young hero is determined to earn his place and so he enlists the help of some wacky magician's assistants to protect his magical new home.
Barbie realises that fairies secretly surround everybody. She, along with the help of her friends, Taylor and Carrie, sets out to rescue Ken. He is taken to the secret fairy city, Gloss Angeles.
The Sailor Guardians enjoy a brief moment of peace until Mamoru's Golden Crystal is stolen by Sailor Galaxia and the mysterious Sailor Starlights appear. One by one, Sailor Moon’s friends and loved ones are targeted by a formidable new enemy who threatens to destroy everything and rule over the cosmos.
It's been ten years since the dragons moved to the Hidden World, and even though Toothless doesn't live in New Berk anymore, Hiccup continues the holiday traditions he once shared with his best friend. But the Vikings of New Berk were beginning to forget about their friendship with dragons. Hiccup, Astrid, and Gobber know just what to do to keep the dragons in the villagers' hearts. And across the sea, the dragons have a plan of their own...
One fateful summer, a group of elementary school kids set adrift on an abandoned apartment building must look within themselves to find a way back home.
While under the care of the Outer Sailor Guardians, Hotaru begins to age rapidly. Then, the time comes for all the Sailor Guardians to reunite!
Kubo mesmerizes the people in his village with his magical gift for spinning wild tales with origami. When he accidentally summons an evil spirit seeking vengeance, Kubo is forced to go on a quest to solve the mystery of his fallen samurai father and his mystical weaponry, as well as discover his own magical powers.
Elina goes to a fairy school to learn dancing and fairy magic. The spring of the fairy land is soon threatened by evil Laverna who intends to prevent fairies from performing the annual vital rainbow dance. Elina must stop quarreling with her fellow students and unite them to save the first bud of the spring.
Elina, heroine of the Fairytopia films tells her friend Bibble the story of Flutterfield, a faraway kingdom populated by fairies with butterfly wings. Henna, the evil butterfly fairy has poisoned the queen of Flutterfield in an attempt to take over the kingdom.
After battling their way through all seven Singularities, the Chaldea Security Organization has finally arrived at the endpoint of the Grand Order: The Final Singularity, Grand Temple of Time: Solomon. Now is the time to defeat the root of all evil, Solomon, the King of Mages. Now is the time to reclaim the future. With the final operation looming large, Romani Archaman considers the choices he will soon have to make, Mash Kyrielight dwells on life's limitations, and Fujimaru prepares to receive a new Mystic Code. All their many encounters have led to this moment as Fujimaru and Mash at last embark on their final operation...
All of the Clow Cards have been captured, and Sakura Kinomoto, the new Master of the Cards, is preparing to play the lead in the play for the town festival. However, a new evil force is causing mysterious events all over Tomoeda, including the disappearance of Sakura's cards. With Syaoran's help, Sakura must figure out the cause of these events, and save her town.
When Brainy Smurf is favored to win the annual Smurfberry Hunt for the ninth year in a row, Gutsy Smurf sets out to discover how Brainy wins every year. Gutsy’s investigation takes him into spooky Smurfy Hollow–and right into Gargamel’s trap! Can Brainy and Gutsy, with the help of Smurfette, put aside their rivalry before Gargamel captures them–or worse, they come face-to-face with the legendary ghost, the Headless Horseman?