Social & External
Marcelo was taken to Paris, where he has lived since he was 12. After the sudden death of his mother in 1992, he returns for the first time to the place where he was born. As he walks through the city of his childhood, a series of memories unfolds, revealing a story of friendship torn apart by tragedy and the social tensions that marked Brazil in the 1960s, leading him to question his identity and his place in the world.
An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.
Rolf and Susanne visit an indoor swimming pool. They learn how to buy tickets at the ticket office, how to find and use the changing rooms and showers and how to behave correctly in the pools for swimmers and non-swimmers.
TV-Documentary about the German painter Anselm Feuerbach
How can children communicate with other road users as pedestrians and cyclists? A pantomime also explains sign language.
An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.
An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.
An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.