"Beautiful. Darkness. Insanity."
My reason for why people should leave TRTF alone, and let it rest. The facts, experience, what has been done, and why having other people making it won't be the same.
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Shadowlands is an animated short film about darkness that won't let go. About the constant fear that something terrible might happen. It describes a journey into the inner world and psyche of a young person in distress, a world far from "normal".
This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
This December marks the fourth Looniversary of World of Mayhem, one of the most robust projects we've developed here at Aquiris! To celebrate, we produced an exclusive behind the scenes documentary which tells in depth about what it's like to develop this wacky world of an intellectual property that is so beloved to several generations of players!
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
This 8-part documentary includes behind the scenes interviews, concept art, and promotional trailers for the game.
GameLoading Rise of the Indies is a feature documentary exploring the world of indie game developers, their craft, their games, their dreams, and how they have forever changed the landscape of games culture.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
A journey into the creative mind of the most iconic video game designer in the world. Featuring appearances from visionary artists Guillermo del Toro, Nicholas Winding Refn, Grimes, George Miller, Norman Reedus, Woodkid, CHVRCHES, this visually captivating documentary gives a rare insight into Hideo Kojima’s creative process as he launches his own independent studio.
Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.
Grave robbing, torture, possessed nuns, and a satanic Sabbath: Benjamin Christensen's legendary film uses a series of dramatic vignettes to explore the scientific hypothesis that the witches of the Middle Ages suffered the same hysteria as turn-of-the-century psychiatric patients. But the film itself is far from serious-- instead it's a witches' brew of the scary, gross, and darkly humorous.
The inspirational story of a race-car driving software developer whose career suddenly switches gears when his son with autism inspires him to create a video game company that trains and employs adults on the autism spectrum.
A deeply unqualified man is inexplicably hired as a Michael Bublé impersonator for a rich stranger’s party. Despite no resemblance, no singing ability, and just one week to prepare, he gives it everything he’s got. A hilarious, oddly inspiring documentary about effort over ability and the joy of letting folks believe.
A short documentary about the production of a second Silent Hill video game released in 2001.
Through archival footage and testimonies from professors, students, staff, and graduates, the documentary traces the history of the National University of Arts, focusing on the Audiovisual Department, while critically addressing the impact of the current government's underfunding of education and cultural institutions in Argentina.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.