Social & External
Niño
Narrador
After the mysterious death of his father, Aaron O'Donnell, a ruthless capitalist, decides to take the reins as the leader of Borealis. However, his brother Andrew sets out to hijack his dictatorship and warn not only the residents of Borealis, but all future visitors of the danger Aaron poses.
A short by Steven Soderbergh described as “intense sci-fi homage to Godard.”
A scientific expedition travels to an alternative Earth in hope of finding a new home for humanity, which has destroyed its own planet. But is it even possible to escape old patterns?
In an indeterminate future, forbidden memories challenge a database containing all human memories. An experimental cinematic search between past and future, fiction and fact, Prishtina and Tirana. The future, a glitch.
Gan Escapism is an experimental short film by Ukrainian-born artist Anna Malina. The film was crafted using a Generative Adversarial Network (GAN) to create a unique and captivating visual experience that blends abstract illustrations and evading sounds to create a surreal and thought-provoking piece of art.
After his wife Amelia suffers an aneurysm that leaves her bedridden and slowly dying, police officer Carter Summerland searches for a way to revive her. He's approached by Wesley Enterprises pioneering a new program to extend life through robotics, they get caught in a public debate over human’s relationship with technology and her right to exist.
Inside a block of flats, a young woman decides to act about something concerning her for a long time.
Welcome Home.
A man takes a mysterious pill that gives him the ability to teleport into different times and different places, but with serious consequences.
Three friends create an artificial intelligence to generate new TV shows, however the AI turns on them and begins torturing it's characters.
An experimental meditation on the pervasive nature of transience.
"Resonances" is an abstract journey that invites diverse interpretations. For some, it’s the tale of an ant that delved too deep, for others, a puppet seeking freedom. The narrative evolves with the viewer, offering no single path but rather a multitude of meanings. Free and autonomous, "Resonances" challenges you to explore with your mind and question with your soul. Only through personal reflection will the answers reveal themselves, making the experience uniquely yours.
This is a story about a man who believes that he has two “selves” - external and internal. That is, an organism is a certain conglomerate of cells, each of which is a separate individual. This hybrid creature has a certain common personal “I” that uses the entire organism, and is the organism itself, which has its own will. According to the character, one can communicate with him, which is what he is trying to do. He wants to reach him and comes up with different ways of communication: injecting substances under the skin or intravenously, tattooing texts on the body, swallowing objects. The answer would come in the form of a rash or other physical manifestation that had to be interpreted. As a result, communication is carried out and the second “I” agrees to die.
Born from steel and glass Kino Kopf is created by two inventors. They are assembled by their mother, a nurturing artist, and their Father a greedy entrepreneur. Kino Kopf is the first of its kind a sentient humanoid VHS camera. They are given a life by their mother but presented to the world by their father. Kino Kopf is the next big sensation and spurs a technological revolution. They are soon forgotten and alone as new models surpass them. Kino Kopf is left alone to contemplate if they ever had a soul, as visions of an electric cowboy dance through their dreams.
A corrupted computer system explains its reasoning for taking over control of the world.
A fiction science monologue about artificial fertilization and its consequences, delivered by four characters interacting with the text.
Surreal environments take center stage in this visual odyssey.
Mr. Apocalypse has plans to make money off the memory-related virus presently sweeping the Earth, but tensions with his cremates begin to get in his way.
Samantha is an 18-year-old girl who, in the middle of a move, experiences a flashback of memories and is reunited with her imaginary childhood friend, Flux. Between waves and cardboard boxes, she passes the farewell with herself, with what surrounds her and with the tide.