Bored Hatamoto movie #12
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Tomizo, a master storehouse-breaker who has been released from prison in Denmacho after serving five years plans to break into the Edo Castle gold storehouse to avenge the death of his father, who died a violent death at a gold mine on Sado Island. With the help of Hanji, a playboy who took care of him in prison, as his partner, Tomizo decides on the night of fireworks to be held in Edo Castle as the day to carry out his plan. Kanpei, a wise man, is suspicious of the plan.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Lee Cantrell, a young San Francisco attorney by day, at night becomes a samurai warrior, and battles a crazed multi-millionaire who is planning to destroy the city with an earthquake machine.
In an era where aliens have invaded and taken over feudal Tokyo, a young samurai finds work however he can.
The film vividly shows the misadventures of Oishi Kuranosuke and the human dramas inside the castle, which lead to the surrender of Ako Castle after seppuku by its lord Asano Takumi-no-kami and the termination of his family's power. This is the first film of the Ako Castle trilogy.
Kondo Isami, the “Devil” commander of the Shinsengumi was one of Japan’s greatest national heroes and a peerless swordsman who devoted his life to protecting the shogun and fighting on the side of the Tokugawa. This tells the story of the Shinsengumi starting at the moment of their greatest triumph through the final battles as the Tokugawa shogunate was brought down.
One rainy night in the Edo period, Kotono (a geisha) confronts samurais who killed her father. The samurais attack her one after another, but she fights hard against samurais with her sword. Kotono tries to chase the samurais who scramble to escape. Yet now three ninjas stand up against her. Kotono drops her sword by their wave of assaults. Can she beat them?
Ogami Itto battles a group of female ninja in the employ of the Yagyu clan and must eliminate a traitor who plans to sell his clan's secrets to the Shogunate.
Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.
After arriving in the town of Shimonita, Ichi finds that a price has been put on his head by a local yakuza boss. He's drawn into a trap, but after hearing of the slaying of a former love, Ichi furiously fights his way through the entire clan to face the killer, a hired ronin.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.
Bored Hatamoto film #1
Bored Hatamoto movie #15
Bored Hatamoto film #8
Bored Hatamoto film #9
Bored Hatamoto movie #14
Bored Hatamoto film #3
Bored Hatamoto film #4
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
Bored Hatamoto film #2
Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.
A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.
Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
A pair of down-on-their-luck swordsmen arrive in a dusty, windblown town, where they become involved in a local clan dispute. One, previously a farmer, longs to become a noble samurai. The other, a former samurai haunted by his past, prefers living anonymously with gangsters. But when both men discover the wrongdoings of the nefarious clan leader, they side with a band of rebels who are under siege at a remote mountain cabin.
Ichi is staying at an inn when a woman dies. Her dying wish is that Ichi take her son to his father, an artist living in a nearby town. After arriving in the town, Ichi finds out that the father has been forced by a local boss to create illegal pornography to pay off his gambling debts. Ichi makes it his mission to save the man and reunite the family, even though it brings him into conflict with a samurai he sort of befriended on his way to the town.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Benkei, a master fighter and killer, vows never to take another life after his conversion to Buddhism. His faith in pacifism, however, is shaken and ultimately broken by the attacks from a trio of fighters known only as the demons. Taking up his sword once more, he sets out to end their murderous terror.
In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Zatoichi is sworn to protect the life of a young girl and without any real allies finds himself in the middle of a bloody turf war.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
In 1863, when American warships approach Japan, an enigmatic ronin becomes an important figure in a complex game of power between the Shogunate and the empire.
A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
A fugitive lord and his six retainers disguise themselves as monks to bluff their way through a hostile checkpoint.